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PostPosted: 20 Nov 2007, 08:05 
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Multiplayer is actually quite fun (both deathmatch and power struggle). I have been into it on several maps and there are possibilities how to annoy other people:

1, in deathmatch - jump somewhere on the roof and camp there and snipe them OR hide in a bush behind fence on the border of the map with powerfull gun and shoot one from a longer distance, hide, shoot another one, hide... OR just run and gun ant take them down :-)

2, power struggle, place vehicle mines in the gates, on frequent roads and watch them coming and exploding one by one, and another one, and another one, and another one... :wink:


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PostPosted: 20 Nov 2007, 08:51 
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PostPosted: 20 Nov 2007, 14:50 
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See, those are more realistic ratings. Although I have not played Jericho, your assessment seems to reflect general consensus.

But a few bugs and stupid AI make Crysis deserve 1/10? I'm trying to be realistic here..

My best analogy would be to IMDB a movie like Shawshank Redemption, and you'll see it's (practically) the #1 movie of all time (according to ratings). One of my favorites, too. Yet, when you look at the specific breakdown of all of the votes, from 1 to 10, there are actually many votes that are 1/10. Statistically, you have to account for human deviation (using a standard bell curve). But to give a rating 1 of 10 to Shawshank or Crysis is blatantly crass. There is absolutely NO WAY that either of the two titles deserve a 1. If that were the case, neither would receive 9/10+ ratings from, basically, every "game review site / magazine."

I think that the closed environment of BioShock, the fact that there are VERY few enemies (variety-wise), and the fact that when you die, you regen close to your last spot, with no reset in health of the enemy you were just pounding, seriously detract from the game. Yes, these are weak points. But they don't subtract 9 points out of 10 from an OVER-ALL fantastic and original game.


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PostPosted: 20 Nov 2007, 15:29 
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PostPosted: 20 Nov 2007, 20:59 
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While I wouldn't go quite so far as dopefish with the rating (as I enjoyed the game a lot - still not finished it, though!) I will agree with a lot of his points. The aliens were pitiful; but at least they weren't the trigens, which wound me up no end in Far Cry. ;) The AI is frighteningly good sometimes, and unbelieveably pants at other times. The physics is a little bugggy (I killed the gunner on one of those dinghy's and the guy fell out on his head into the water... and got stuck. His head was in the water and his body was sticking up out of it....)

But, no, I enjoyed a lot of Crysis. :D


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PostPosted: 21 Nov 2007, 02:35 
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I noticed the ragdoll effect was over exaggerated as well, they seemed almost to mock the HL2 effect but it was so poorly done.

I will agree for what we were lead to believe is what we got, graphically its beautiful, but when it comes down to it, the game needed a month under the scope and with fine-tuning would of been an amazing game all around.


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PostPosted: 22 Nov 2007, 21:22 
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It gets a 10/10 graphics-wise for sure. But all other departments lack completely. I don't see how I'm being unrealistic. If you took all the pretty graphics and put them aside, what would there be to like about this game?

The storyline is meh, nothing new or exciting. The sound is rather bland and doesn't stand out. The AI is inexistent. The controls are normal feeling. The vehicles hardly behave as good as vehicles in other games. The weapons are pretty fail.


That I tend to agree with, I dont know if I would have liked the game as much if it wouldnt have look so amazing on my system. Although, I might not give it such a low score, but besides the graphics, youre right, it was really generic game. You have generic guns, you have a "special ability" (your suit), you can drive some vehicules, and have a "train" mission (you dont move and you shoot stuff with a MG), you push buttons, grab files, etc. Nothing new here.

The open sandbox style island was neat though. It rocks to be able to get somewhere the way you want.

About the AI, I dont know how unlucky you were, but mine was not THAT stupid. They did tend to do some dumb things, but they were at times hard to get rid of. Although, 2 things really made the game easy: the sleeping darts, and the cloak. As soon as the first Korean with a suit appear, I darted him, and he went sleepy sleepy. I walked over, and beat the life out of him with the strength power.

Any guy who was well defended or hard to take out, I would just dart him, and take my time to go over and finish him. It's kinda cool, but makes eveything easy. When a boat machingunner got you pinned, take him down with a dart (or the driver if you prefer first) and then swim over and finish them.

I dont think the game deserves a 1, but it might be only a 7 or 6 if you remove the graphics part.


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PostPosted: 22 Nov 2007, 22:01 
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PostPosted: 23 Nov 2007, 11:19 
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Just finished the campaign last night. After taking some time to cool off I can offer my opinion w/o overreacting...

6 or 7 out of 10. Bugs and game engine aside, its just Farcry with a powersuit and overpowered aliens. I really have nothing more to add to my thoughts on the overall feel of the game.

The end boss sequence itself was stupid - like something I would have expected to see in a sidescroller 15 years ago (shoot its guns, then break off chunks before delivering the payload). This was made much, much worse for me because all of the bugs I experienced while playing - I kept falling through the deck of the ship, or my TAC would refuse to lock on to anything - all while that stupid bitch wouldn't stop repeating the same 2 phrases over and over again every ten seconds while aliens were trying to rip me apart. Very frustrating.

Not to mention my FPS would drop from the usual 25-30 all the way down to 4 or 5 whenever I looked at the boss. WTF?

This game could have used another couple of months in development on the singleplayer portion alone easily. Some of these bugs are really, really nasty and I cant imagine how they could have gotten by the developers unless they play tested this game on all of two different machines. Clearly this game was rushed out to make the Christmas buying season, and it really shows.

Speaking of play testing, a lot of the gameplay mechanics weren't very well designed. I found myself walking around not being sure what to do a couple of times, like when you were supposed to "defend the carrier" from the incoming aliens on the deck of the ship. They just kept coming and coming with some almost seeming to be scripted to die from the AI (and I'm sure quite a few of them were) and I thought I was supposed to find a mounted cannon to do some real damage.* There's also the alien caves, where I got lost going in circles for 15-20 minutes at a couple of points. I think they should have either streamlined the cave "experience", or dropped it all together.

* - In fact, I thought the entire carrier "level" was really rushed. The gameplay quality really seemed to drop here in comparison to the rest of the game, and it left a bad taste in my mouth since the game itself ENDED here.

Its 5 AM and I still need to get some sleep. I'll add more to this later.


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PostPosted: 23 Nov 2007, 15:14 
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As far as issues, I found it VERY stable, but the only annoying problem I had is that sometimes during the Escort mission (and the rest fo the game) after killing a blue guy he'd make the death sound and stop moving, but stay FLOATING in mid-air - and Prophet would still shoot at it endlessly. Also when that'd happen the gamr would send in the next batch of baddies to dispose of. It was 30 minutes of kill one, quicksave - kill one, quicksave - kill one, error, quickload, repeat.

Odd AI sometimes.

Good gameplay.

Soem more weapons would be nice. The only thing the miningun was good for was mowing down the forest, al-la Jesse Ventura.

i was WAY shorter than i expected. I'd never hope to see as many as FarCry, but after seeing the level list i thought, "OKay, that's not so bad.", Until i found out that you pass through 3 of those in less than 30 minutes. While other levels took me at least an hour, sometime up to 2 3/4 hrs.

Live up to the hype? Yes.

Worth the money? Barely, but yes.

I think i may play through Far Cry again...

BRING ON THE CRYSIS MODS!


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