twitchyzeroo wrote:
HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates
CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.
Please and thank you.
![Cheers :cheers:](./images/smilies/icon_cheers.gif)
Hayden, any chance you could look into this?
The scaling is fine...just that it's still spanned. Any way to get around adjusting the safezone X values?
minibrute, Stilton, emperor0013 and a few others are patiently waiting for a fix on this fan-favourite pc shooter
![Waving :wave:](./images/smilies/icon_wave.gif)
I've submitted a formal ticket as a bug towards valve...but I dont know if they'll ever get to it (right now theres only 8 votes for it...and it's difficult to know if they even have multi-monitors in their labs to test their fixes hence I think there's a slim chance they'll ever get on a fix.)
I've covered multiple times, pages back - ever since Valve changed the way the value is used the fix can no longer be applied without intrusive code injection, which is not something one does lightly on a Valve VAC protected game.