Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Aug 2013, 00:25 
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Joined: 17 Jul 2010, 21:49
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helifax wrote:
I highly recommend NOT to use both programs at once... since the chances to crash your game are very very big;))

I kinda feared that would happen. ;)

So I guess, if I don't want to have to turn one on and off, I should run Widescreen Fixer and enable the Flaweless Widescreen plugins that don't overlap with it?


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Aug 2013, 02:55 
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Timobkg wrote:
helifax wrote:
I highly recommend NOT to use both programs at once... since the chances to crash your game are very very big;))

I kinda feared that would happen. ;)

So I guess, if I don't want to have to turn one on and off, I should run Widescreen Fixer and enable the Flaweless Widescreen plugins that don't overlap with it?


Yes something like that...WSF only looks for one program at a time, not like Flawless where you can have the program looking for more executables at once;))

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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Aug 2013, 05:01 
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helifax wrote:
Yes something like that...WSF only looks for one program at a time, not like Flawless where you can have the program looking for more executables at once;))

Oh, that's how it works? So WSF is something you run for a specific game that needs it, while Flawless you can just leave set up and running in the background. Very good to know, thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Aug 2013, 21:43 
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Joined: 25 Aug 2013, 21:27
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I've been trying and failing at getting Skyrim to run at 5760x1080. I used Hayden's fix, I used Flawless... nothing seems to work. I end up with the game running separately on each of 3 screens. Is there something I'm missing? I'm using Eyefinity, and I'm able to play Battlefield 3 at 5760x1080 without a hitch. Any help would be really appreciated, thanks.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Aug 2013, 23:18 
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So I know there is a long list of UE3 based games that need to be fixed, but I wondering if you could look into Hawken (Which gets updated often unfortunately) and Chivalry. They both have setting to keep the Vertical FOV while extending the FOV Left and Right, but then HUB stays vert- and makes Hawken unplayable. On Chivalry, the hud gets cut off, although it's barely playable.

Image

This is what I posted on the Hawken Forums and have gotten no response from Devs on the issue.

Image

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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Sep 2013, 15:31 
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Joined: 15 Sep 2013, 15:11
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suiken_2mieu wrote:
So I know there is a long list of UE3 based games that need to be fixed, but I wondering if you could look into Hawken (Which gets updated often unfortunately) and Chivalry. They both have setting to keep the Vertical FOV while extending the FOV Left and Right, but then HUB stays vert- and makes Hawken unplayable. On Chivalry, the hud gets cut off, although it's barely playable.

Image

This is what I posted on the Hawken Forums and have gotten no response from Devs on the issue.

Image


Hawken has been updated without a fix :cry:

HaYDeN made this trick :

Image

I'd really like to have a look at :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Oct 2013, 00:41 
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FRX23 wrote:
Hawken has been updated without a fix :cry:

HaYDeN made this trick :

Image

I'd really like to have a look at :)

That looks better, but no radar T_T.

Also it seems that Jet Set Radio's Plugin no longer works.
Attachment:
File comment: 5760x1200
jetsetradio_2013_10_05_19_34_06_884.png
jetsetradio_2013_10_05_19_34_06_884.png [ 4.15 MiB | Viewed 4035 times ]
Attachment:
File comment: 1920x1200
jetsetradio_2013_10_05_19_44_05_421.png
jetsetradio_2013_10_05_19_44_05_421.png [ 1.82 MiB | Viewed 3999 times ]

Attachment:
File comment: 5760x1200
jetsetradio_2013_10_05_19_34_55_508.png
jetsetradio_2013_10_05_19_34_55_508.png [ 1.61 MiB | Viewed 4074 times ]

Attachment:
File comment: 1920x1200
jetsetradio_2013_10_05_19_44_34_688.png
jetsetradio_2013_10_05_19_44_34_688.png [ 971.84 KiB | Viewed 3990 times ]

Attachment:
File comment: 5760x1200
jetsetradio_2013_10_05_19_34_26_484.png
jetsetradio_2013_10_05_19_34_26_484.png [ 1.36 MiB | Viewed 3994 times ]
Attachment:
File comment: 1920x1200
jetsetradio_2013_10_05_19_44_24_913.png
jetsetradio_2013_10_05_19_44_24_913.png [ 717.46 KiB | Viewed 3977 times ]

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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Oct 2013, 05:16 
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Joined: 28 Aug 2013, 03:17
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So I noticed that the BioShock 2 plugin that was in previous versions of FWS no longer exists in 1.0.10, mostly due to issues with GFWLive. Now that the game has switched to Steamworks for all functions and achievments, are there any plans for reinstating support for this game, now that Microsoft's garbage has been removed from it? I wanted to run this game in a 21:9 AR, but the weapons are too zoomed-in in their current state, and the objective marker is shoved upwards beyond the rendered viewpoint.


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Oct 2013, 21:36 
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The wolf among us will be released tomorrow. I would love a fix assuming it will have the same problems as the walking dead had. I am no expert at all, but maybe the walking dead fix can be modified to work with the wolf among us.

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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Oct 2013, 19:16 
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Joined: 10 Jun 2012, 19:14
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Not sure if this has been covered before but i wasn't able to find anything in the forums. When i start flawless widescreen it detects my 5x1 eyefinity setup (5400x1920) as a single display at 1080x1920. Needless to say, starting any game with this it actually just shows the game on one of my monitors, and it can't actually scale anything properly.
Is there anything i can do to make it detect properly? or can i only really use the manual monitor settings (which i'm having issues with finding the correct HUD scaling resolutions)?


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