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PostPosted: 01 May 2011, 18:39 
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Well, the average human can see nearly 180° horizontal. Just stretch your arms strait out and wiggle your fingers. Looking strait ahead you should be able to detect their movement at around 170-180°.

I have discovered the root problem. I am not sure if it is inherent in only the source engine but setting your FOV to 90 with a NON 4:3 monitor gives an improper result.

Testing with garrys mod. No-clipped into the corner. Square room with tiled floor.



Even went so far as to have a friend make a custom map in source to check.



Here is the view on his widescreen monitor with a setting of 90°



Then he changed it to nearly 4:3 as to show the gray parts. (4.1:3 or similar)



Now I can't believe source is using vertical as the modifier as setting 90° vertical renders 144° horizontal and I don't think it is that bad. But still this is a hell of a shock for me.

I tried in arma2 but had to use radians. To achieve perfect 90° I had to set the fovleft setting (horizontal) to 1.57 then calculate the fovtop(vertical) to match my 16:10 monitor. When doing so it was in-game perfectly 90° as the screenshot shows.



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PostPosted: 06 May 2011, 09:07 
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Tripling the amount of screen real estate you have shouldn't simply add on to the "normal" distorted single monitor view you are use to. It should completely change and your gaming experience along with it.


//Lots of text.

Thanks for reading.



Hello.
First, nice post. I enjoyed reading it.

Second.
I agree with you, to some extent. The part whole idea about Fov-to-area and position, is true.
When i play my triple screen setup, i actually enjoy *lowering* the fov, and moving back from the table abit.
It makes stuff seem more realistic and closer to 1:1 size. (without actually loosing out on view field vs the single screen setup.)

What i dont agree with is using fov that produces true 1:1 size.

This would require a grand surround setup in both height and width, and probably also account for turning your head to the side to look (almost calling for a complete sphere of monitor space.)
Without it, it will be painfully frustrating and cause nausea.


But as i said, Fov-to-area is a good thing. I for one will probably go in that direction.


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PostPosted: 06 May 2011, 09:48 
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Full fire-suits and crash gear? Seriously?


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PostPosted: 06 May 2011, 14:02 
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Full fire-suits and crash gear? Seriously?




These people are in the vast minority, but if you are a legitimate actual racer there is a point to "practicing". Gym shorts and a t-shirt can't be worn on race day.


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PostPosted: 06 May 2011, 19:20 
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[quote]Full fire-suits and crash gear? Seriously?




These people are in the vast minority, but if you are a legitimate actual racer there is a point to "practicing". Gym shorts and a t-shirt can't be worn on race day.
Um, do you see what wheel they are using? It's not very good on anything but a 360 and there are better options. These guys don't know realism.

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PostPosted: 07 May 2011, 03:59 
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[quote][quote]Full fire-suits and crash gear? Seriously?


These people are in the vast minority, but if you are a legitimate actual racer there is a point to "practicing". Gym shorts and a t-shirt can't be worn on race day.
Um, do you see what wheel they are using? It's not very good on anything but a 360 and there are better options. These guys don't know realism.

Normally I would agree with you.. But that viper R in the background says otherwise..


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PostPosted: 07 May 2011, 04:51 
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I guess his Viper payments are too much to afford a better wheel. But is the ptehr guy also wearing a helmet?

Still, i don't get it.


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PostPosted: 09 May 2011, 06:21 
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I think we're getting a little off topic. If you can get the calculations down on some games we can configure easily, Ill try it out and tell you want I think.

I have 3 x 30" monitors in landscape. Here are the Specs. I have them angled in about 45 Degrees. I sit roughly 2.5' away from the center monitor and I sit smack dab in the middle of it.

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PostPosted: 10 May 2011, 05:35 
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I think we're getting a little off topic. If you can get the calculations down on some games we can configure easily, Ill try it out and tell you want I think.


Great to hear someone willing to try it. Just make sure to lower your mouse sensitivity. I find that is the first thing using a low FOV requires.

Your vertical = 29.68 (30 will do)
Your single screen horizontal = 47.488

I can calculate the horizontal for a single but only guess your horizontal without your resolution with bezel correction across all 3 screens. Plus depending on the game you choose the horizontal may only need to be set for the center.


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PostPosted: 11 May 2011, 04:07 
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[quote]I think we're getting a little off topic. If you can get the calculations down on some games we can configure easily, Ill try it out and tell you want I think.


Great to hear someone willing to try it. Just make sure to lower your mouse sensitivity. I find that is the first thing using a low FOV requires.

Your vertical = 29.68 (30 will do)
Your single screen horizontal = 47.488

I can calculate the horizontal for a single but only guess your horizontal without your resolution with bezel correction across all 3 screens. Plus depending on the game you choose the horizontal may only need to be set for the center.
well the FOV will be different per game, imho. Try using this to do it. FOV Calc
Also I don't use Bezel Comp.

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