twitchyzeroo wrote:
HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates
CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.
Please and thank you.
Hayden, any chance you could look into this?
The scaling is fine...just that it's still spanned. Any way to get around adjusting the safezone X values?
minibrute, Stilton, emperor0013 and a few others are patiently waiting for a fix on this fan-favourite pc shooter
I've submitted a formal ticket as a bug towards valve...but I dont know if they'll ever get to it (right now theres only 8 votes for it...and it's difficult to know if they even have multi-monitors in their labs to test their fixes hence I think there's a slim chance they'll ever get on a fix.)
I've covered multiple times, pages back - ever since Valve changed the way the value is used the fix can no longer be applied without intrusive code injection, which is not something one does lightly on a Valve VAC protected game.