Widescreen Gaming Forum
http://www.wsgf.org/phpBB3/

Tutorial: Nvidia Fixed Aspect Ratio Scaling Solution
http://www.wsgf.org/phpBB3/viewtopic.php?f=63&t=14047
Page 1 of 2

Author:  Trx Stamp [ 25 Dec 2006, 10:42 ]
Post subject:  Tutorial: Nvidia Fixed Aspect Ratio Scaling Solution

I know there are some people with Nvidia video cards (namely the 7900 series) that the fixed aspect ratio scaling option doesn't work. I have read it is a problem with some driver versions, or with some monitors. You will see a garbled screen or no change or the wrong change.

I have been playing around with my 7900gt trying to get the fixed aspect ratio scaling to work, and I came up with this.

I am using TweaksRUs driver version 93.71, and the classic control panel. I am not sure if any of that matters though.

Select the resolution you want. Then go to advanced timing. First under the timing standard select CVT standard and apply it. Go to flat panel scaling and select fixed aspect ratio scaling. Select the back-end active. The difference between it and the front-end active has to be the same as the difference between the aspect ratio of the resolution and aspect ratio of your monitor.

Example: .625(16/10) / .75(4/3) = .83333
.625(16/10) / .8(5/4) = .78125

So, for 1024x768 it would be 1024 / .83333 = 1228

Put the 1228 in to the back-end active and hit apply. If all goes well it should have black bars on the sides. If the screen goes blank or you get some kind of error back it off a little bit to say 1225. If I went to high the monitor would say no signal in put, and I would have to restart the computer.

Screen shot:


1440x900:


1024x768 pillarboxed


This has worked in the few games I have tried, if you select the resolution you want in the desktop before you start the game.

This worked for me anyway. I would be interested to know if this works for anyone else.

Author:  Obes [ 18 Jan 2007, 02:21 ]
Post subject:  Tutorial: Nvidia Fixed Aspect Ratio Scaling Solution

I am at work so I haven't tested it yet.
Would I be right in saying.

For the standard resses its resolution you want * 48 / 40 ?

for 1024 * 768 .... 1024 * 48 / 40 = 1228.8
for 800 * 600 .... 800 * 48 / 40 = 960
for 640 * 480 .... 640 *48 / 40 = 768

And just to clarify it doesn't save the settings and won't switch automatically. So everytime you'll have to set the desktop res first and then possibly play with these settings ?

*fingers crossed it fixes it*

Author:  Trx Stamp [ 24 Jan 2007, 11:42 ]
Post subject:  Tutorial: Nvidia Fixed Aspect Ratio Scaling Solution

The numbers look good. You might want to go a little lower, though. I had trouble if I set them to high with the monitor saying no signal.

Mine are set at:

1280x1024 = 1600
1024x768 = 1225
800x600 = 950
640x480 = 765

I have heard of some people having the settings not save, but not me. They just stayed were I put them.

As far as switching resolutions. I have noticed some games you can change the resolution in game and it will work fine, others you have to select it in the desktop before hand. I guess it just depends on how the game does it, but I haven't tried with any games that don't work at all.

Author:  Xaroxantu Zero [ 16 Feb 2007, 08:26 ]
Post subject:  Tutorial: Nvidia Fixed Aspect Ratio Scaling Solution

I tried this method out, but it doesn't seem to work properly. I have an Acer AL2223Wd, which is a 22" monitor, and when I tried to change it to 1024x768 via Advanced Timing, I get a letter-boxed image, but the desktop resolution is still 1680x1050 and it pans as I move my mouse to the edge of the image. I tried changing the desktop resolution to 1024x768, but it goes back to the stretched version. o_O

Author:  total [ 12 May 2007, 15:37 ]
Post subject:  Tutorial: Nvidia Fixed Aspect Ratio Scaling Solution

This doesn't work for me. Every time I set the timing standard to CVT and apply it everything just goes back to default. :?

I'm desperate to make this work so I can play PES6 properly (don't have a good enough hardware to play with a WS resolution).

Author:  ninja_dude [ 13 May 2007, 10:09 ]
Post subject:  why 4:3 resulutions?

hi, i have some problem that is as follows:
i have a 32" mag(proview) lcd tv , and a nvidia 8800gtx video card,
i connected the tv via a dvi/hdmi cable. and when i set the res to 1280X720 or 1920X1080, some of the picture gets eaten by the screen,
for example. i can only see half of the windows start menu etc'
but when i set the res to 1024 X768, the problem fixes, the only problem here is that the 1024 X768 res is not a widescreen res , anybody is fermilier with this fenomena ?
i saw you were only talking about non wide resolution on a wide screen forum , so i though that might be helpfull to my problem too.
10x

Author:  Tamlin [ 14 May 2007, 10:33 ]
Post subject:  Tutorial: Nvidia Fixed Aspect Ratio Scaling Solution

If the screen takes control of scaling, then this is common. Not all screens accepts all resolutions either. I guess your screen has a native resolution of 1366x768. Any resolution besides this involves scaling of some sort. 1024x768 is not so uncommon resolution among TV's. Its also correct with your yyyy x 768 lines.

If you have a 1:1 mode on the screen, you might want to use that one and leave scaling up to your GFX.

Author:  ninja_dude [ 14 May 2007, 10:48 ]
Post subject:  hi

what do you mean by "If you have a 1:1 mode on the screen, you might want to use that one and leave scaling up to your GFX."

btw . is my tv compatible with 1920X1080 movies?
are there hd tv's with native 1920X1080 res ?

Author:  Tamlin [ 14 May 2007, 11:10 ]
Post subject:  Re: hi

what do you mean by "If you have a 1:1 mode on the screen, you might want to use that one and leave scaling up to your GFX."

btw . is my tv compatible with 1920X1080 movies?
are there hd tv's with native 1920X1080 res ?


On widescreen tv's, there are usually options to change picture and scaling. Sometimes its called other things like "letterbox". I am not familiar with your model, but I assume it has a native resolution of 1366x768, which is standard for many 32" tv's.
Most such tv's are compatible with 1920x1080 movies, though some only accept interlaced signals (1080i) and not progressive (1080P). Computer signals are progressive by nature, though you can choose to send it interlaced on most GFX cards. They cannot however display a 1920x1080 image, so the image is downscaled, since the screen doesn't have enough pixels to display the full resolution.

There are HDTV's with native resolution of 1920x1080. Check the 37" in our user review section.

Native resolution means how many pixels an LCD have. They always have that amount of pixels. 1920x1080 means that there are 1920x1080 = 2073600 pixels. Any resolution besides the native resolution involves scaling of some sort.

1:1 means that 1 pixel read (gfx output) = 1 pixel on screen. If your screen have a 1:1 mode, it means that the display will match the signals you feed it with. You can then use your graphic card to determine the resolution instead of relying on the monitor.

Author:  kopaka649 [ 15 May 2007, 00:47 ]
Post subject:  Tutorial: Nvidia Fixed Aspect Ratio Scaling Solution

Does anyone know how to get this to work with the nVidia control panel?

These are the only options there are; there doesn't seem to be back end active or anything. I tried messing with horizantal total and vertical total, but those didn't seem to do anything, still stretched by monitor (trying to get a 1280x1024 pillarbox).

Using 160.03 drivers on XP.

Page 1 of 2 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/