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PostPosted: 28 Dec 2014, 16:28 
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Joined: 23 Dec 2009, 18:58
Posts: 31
Just downloaded as I bought it off of the steam sale. It seems that triple screen is broken again. If I run flawless with everything enabled the UI is off the screen and I can't see anything to select. If I turn off menu FOV fix and HUD fix like the other post in the thread, the menus appear fine, but the game is horribly stretched during play.

*edit* found out it's the AMD card detection that is not working as per Hayden's post in the thread. Changed it to manual and works as intended, thanks for the great support.


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PostPosted: 31 Dec 2014, 18:23 
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Joined: 31 Dec 2014, 18:17
Posts: 1
Hey!

I'm very new to NV Surround and I'm having a little bit of an issue with this, I have a strong feeling it's something rather simplistic that I have messed up along the way... the message I'm receiving in the debug window is as follows -

Configure function call for the attached process failed, retrying in 14 seconds...

Last Error:
nil

Could someone point me in the right direction with the resolve for this?

*Edit* I read the above comment... all working as intended 10/10


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PostPosted: 05 Jan 2015, 04:08 
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Joined: 19 Aug 2010, 04:14
Posts: 26
I'm not sure what I am doing wrong, but I can't even get this one off the ground. I'm running 7680x1600 with NVIDIA Surround. When I first loaded the game, the were no widescreen options at all within the Video menu of the game. Just 2560x1600 or multiples of that (5120x3200).

So I loaded the right module for Flawless Widescreen and loaded the game again. Still 2560x1600. Normally, there would now be options within the game to change it. So next I tried to manually input 7680x1600 into Settings.cfg and that didn't work either (game sticks to one screen, but tries to run an insane resolution on the one screen).

So what step am I missing? How did everyone get the wider resolution even selected (I'm not having FOV issues, the other 2 screens aren't getting any signal at all).

PS: I am getting no errors from FW, and the detection seems to be working correctly from the message. I just can't figure out how to get the game to attempt to render the higher widescreen resolution.


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PostPosted: 05 Jan 2015, 11:23 
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Joined: 21 Oct 2014, 23:33
Posts: 291
bkc6j if all else fails, you could spread the game manually (assuming FWS supports your game version).
Middle-earth: Shadow of Mordor screenshot. PLP manual full spread. Full-size & instructions here
Image


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PostPosted: 05 Jan 2015, 20:23 
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Joined: 19 Aug 2010, 04:14
Posts: 26
imusrt wrote:
bkc6j if all else fails, you could spread the game manually (assuming FWS supports your game version).
Middle-earth: Shadow of Mordor screenshot. PLP manual full spread. Full-size & instructions here
Image


The manual method you recommended is the only way I've been able to get anything above 2560x1600 to display. But since I've never done that method before, I am not sure what all the offsets should be. It is working, but I still have the big window bar at the top of the screen. Which of these settings do I have wrong? Should ScreenHeight be smaller to take into account the bigger border? Or am I going in the opposite direction and should be making things bigger to push off the screen?

"ScreenHeight" "1572.000000"
"ScreenWidth" "7665.000000"
"ScreenX" "0.000000"
"ScreenY" "0.000000"
"WindowHeight" "1600.000000"
"WindowWidth" "7680.000000"


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PostPosted: 05 Jan 2015, 23:01 
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Joined: 21 Oct 2014, 23:33
Posts: 291
Glad it works bkc6j. It is a more complex manual spread than many games, but you are nearly there. It may be that just your ScreenX & ScreenY numbers are missing.

Instructions have been updated to clarify.


Last edited by imusrt on 18 Jan 2015, 19:33, edited 1 time in total.

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PostPosted: 10 Jan 2015, 11:47 
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I Donated
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Joined: 04 Jul 2011, 14:05
Posts: 8
Hi Guys,

Having a problem trying to get Widescreen (5760 x 1080) working with 3D Vision and vice versa. When using widescreen (No borders) the SLI record for SOM is ignored (no NVIDIA green text) and no 3D. If I change the Settings.cfg back to the original settings ( with 1920 x 1080) the SLI is recognized and the game can run in 3D but no widescreen.

Does anyone have a fix for this. Cheers,

Running NVIDIA 344.75 verion 1808.19 of SOM.

Settings.cfg
----------------
"DeviceAdapter" "0.000000"
"DeviceOutput" "0.000000"
"ScreenHeight" "1080.000000"
"ScreenWidth" "5760.000000"
"ScreenX" "872.000000"
"ScreenY" "125.000000"
"VSyncOnFlip" "0.000000"
"Windowed" "2.000000"
"WindowHeight" "480.000000"
"WindowWidth" "720.000000"


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PostPosted: 11 Jan 2015, 20:38 
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Joined: 11 Jan 2015, 20:34
Posts: 2
Well it looks like the recent update broke the fix again. IT really sucks. I just want to play the game, but refuse to play on a single screen. It's feels so limiting after using 3 screens. Hopefully FWS gets updated soon. Thanks for the hard work Hayden


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PostPosted: 13 Jan 2015, 22:14 
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Joined: 04 Jul 2011, 14:05
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jeff420 wrote:
Well it looks like the recent update broke the fix again. IT really sucks. I just want to play the game, but refuse to play on a single screen. It's feels so limiting after using 3 screens. Hopefully FWS gets updated soon. Thanks for the hard work Hayden


It can run with "Borderless" or even "Windowed" where it can correctly determine the screen resolution for Surround (5760 x 1080), but no SLI and 3D Vision on these settings. Unfortunately FULLSCREEN fails to determine the screens actual resolution and sets predefined resolutions (eg. 1920 x 1080) or a single monitor. So SLI and 3D can ONLY run on a single monitor.


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PostPosted: 15 Jan 2015, 12:33 
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Joined: 21 May 2011, 14:18
Posts: 1232
AVictorD wrote:
jeff420 wrote:
Well it looks like the recent update broke the fix again. IT really sucks. I just want to play the game, but refuse to play on a single screen. It's feels so limiting after using 3 screens. Hopefully FWS gets updated soon. Thanks for the hard work Hayden


It can run with "Borderless" or even "Windowed" where it can correctly determine the screen resolution for Surround (5760 x 1080), but no SLI and 3D Vision on these settings. Unfortunately FULLSCREEN fails to determine the screens actual resolution and sets predefined resolutions (eg. 1920 x 1080) or a single monitor. So SLI and 3D can ONLY run on a single monitor.



Maybe this post is what you are looking for in solving your issue:)
https://forums.geforce.com/default/topi ... 8/#4420798

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