Widescreen Gaming Forum

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PostPosted: 22 Mar 2019, 00:47 
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Joined: 22 Mar 2019, 00:45
Posts: 4
jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Will this file work for 2560x1080?


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PostPosted: 22 Mar 2019, 01:28 
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Joined: 20 May 2016, 18:24
Posts: 11
Thank you sooo much for yet another lightning fast Ultrawide fix jackfuste ^^

Now let's hope some modder find a way to get rid of that ugly color mask that appears when Wolf is injured (red screen) and when he's concealed (gray-blackish screen). Why would they want to ruin such great visual-design and atmosphere with this BS is beyond me


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PostPosted: 22 Mar 2019, 01:41 
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Joined: 12 Mar 2019, 17:25
Posts: 11
RyoHazukiITA wrote:
Now let's hope some modder find a way to get rid of that ugly color mask that appears when Wolf is injured (red screen) and when he's concealed (gray-blackish screen). Why would they want to ruin such great visual-design and atmosphere with this BS is beyond me


It wouldn't be nearly as bad if it just worked with ultrawide, but I agree being able to just turn it off would be great. No setting does this?

Also, is the opening cutscene that is ultrawide pillarboxed with this fix? If so, it's going to take Nier Automata style mod to fix, right?


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PostPosted: 22 Mar 2019, 01:49 
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Joined: 21 Mar 2019, 20:26
Posts: 5
PH_SXE wrote:
jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Will this file work for 2560x1080?



Yes


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PostPosted: 22 Mar 2019, 02:16 
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Joined: 22 Mar 2019, 02:11
Posts: 1
jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Is this overly difficult to do? I just made the switch from console to pc with an ultrawide and am loving it so far. But I have absolutely no idea how to do this. Would anyone be able to kinda walk me through this process at all? It would be greatly appreciated. Thanks.


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PostPosted: 22 Mar 2019, 03:42 
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Joined: 22 Mar 2019, 03:40
Posts: 1
Jackfuste thanks a lot for the fix man, seriously!

Now all we need is a way to disable the red/black box, i can live whit the 16:9 UI.


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PostPosted: 22 Mar 2019, 06:03 
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Joined: 22 Mar 2019, 06:01
Posts: 2
jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Once again you make everything right in the world. Thank you Jackfuste! Keep up the good work man.


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PostPosted: 22 Mar 2019, 06:16 
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Joined: 22 Mar 2019, 00:45
Posts: 4
jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.

Thank you, Jackfuste.


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PostPosted: 22 Mar 2019, 06:22 
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Joined: 05 Mar 2019, 09:31
Posts: 7
jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


You always save us 16:10 users. I don't know how you do it or how you do it so fast, but I can't thank you enough for this. The fact that I don't have to live with black bars thanks to you mostly it's the best thing ever. :twothumb:


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PostPosted: 22 Mar 2019, 06:24 
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Joined: 22 Mar 2019, 06:20
Posts: 5
Dear people, but for 1280 x 1024 resolution is there an opportunity to fix a fix? :oops:


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