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 Post subject: Unreal Tournament 3 Beta
PostPosted: 14 Oct 2007, 05:00 
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Joined: 28 May 2007, 03:10
Posts: 845
Anyone else have the demo randomly crash with illegal ops?
I barely finished 1 match that it did, it does so every time I play just not always as quick. I thought it was enabling hardware openal audio but it still crashed later after I re-disabled it.


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 Post subject: Unreal Tournament 3 Beta
PostPosted: 14 Oct 2007, 18:24 
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Joined: 19 Jun 2007, 19:19
Posts: 33
Seems that you don't know the rendering method UE3 uses. UE3 uses Deferred Lighting, which means it's almost impossible to have AA running at the same time because of the way the lighting works.

See here for more details: http://www.beyond3d.com/content/articles/19/

Pff... Wrong! AA works in all(!) Unreal 3 Engine Based games with optimization!!!

Download nHancer (http://www.nhancer.com) and set the Anti-Aliasing compatibility (00000045) see the screenshot! That's all! :wink:



Here is the screenshot from Unreal Tournament 3 Demo with AA and optimization:

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 Post subject: Unreal Tournament 3 Beta
PostPosted: 14 Oct 2007, 19:28 
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Joined: 28 May 2007, 03:10
Posts: 845
doesn't work for me, and 00000045 shows bioshock hdr+aa for me.
it also seems to majorly fubar the game, I can't play full screen without major slow down and windowed is in turbo.

-update- well turbo part wasn't related, I had removed the pmtimer option while trying to find the cause of random crashes, don't know why turbo didn't kick in immediatly.

The fix does work, but some AA modes create major problems. Especially supersampling ones. They work to begin with but as soon as you move there's a hall of mirrors type effect, and it's visibly slowed down too.

Still at least it proves they not enabling built-in AA is pure lazy programming (or overly pressed deadline, whichever comes first).

Anyone know a good reference comparing all the AA modes + their performance hit? So far image quality wise I need 4x4 SS but it's heavy hit and D3D only.


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 Post subject: Unreal Tournament 3 Beta
PostPosted: 15 Oct 2007, 07:26 
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Joined: 03 Mar 2007, 06:34
Posts: 287
so lets digg this too and get a that screen shot to Kotaku :D

Has there been any effort to this end? You'd think Epic would have taken note from the Bioshock blowup.

They're neglect to make hor+ the default behavior of the engine is only going to continue hurting us. Even if there's a way to make the console setting stick, it's still not 100% acceptable due to the weapon staying vert-.


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 Post subject: Unreal Tournament 3 Beta
PostPosted: 15 Oct 2007, 18:07 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
:?:

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 Post subject: Unreal Tournament 3 Beta
PostPosted: 15 Oct 2007, 22:50 
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Joined: 28 May 2007, 03:10
Posts: 845
temporary fix in case anyone is interested, you can use a memory cheat util such as cheat engine to find the fov, it's a float, I typically get 3 results, first is the 'fov while paused', second is the actual game fov and 3rd is 'visible objects fov'. You can freeze it once you find it, note that it'll disable zoom such as the sniper rifle. And the values are scrapped on a reload so it'll be to redo every new map. It does let you use values above 100 though.


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 Post subject: Unreal Tournament 3 Beta
PostPosted: 16 Oct 2007, 09:05 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Hi Mesh ...
Great stuff ... I wonder if there would be any chance you could expand on that with a little tutorial.

:D


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 Post subject: Unreal Tournament 3 Beta
PostPosted: 16 Oct 2007, 11:03 
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Joined: 28 May 2007, 03:10
Posts: 845
cheat engine, artmoney and other such tools are pretty much self-explanatory. If you show me how I can put screenshots in here sure I'll give it a go.


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 Post subject: Unreal Tournament 3 Beta
PostPosted: 16 Oct 2007, 15:26 
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Joined: 12 Oct 2007, 23:12
Posts: 14
i tried both cheat engine and artmoney and i didnt find anything useful... i cant believe were doing this... a multi million dollar game that doesnt support widescreen when there have been games like half life 2 that supported it out of the box since it came out in 2004


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 Post subject: Unreal Tournament 3 Beta
PostPosted: 16 Oct 2007, 18:26 
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Joined: 21 Aug 2007, 19:47
Posts: 170
oh it gets better
WiC was vert- till some other and my self called them on it
when shown the issue with tripple head the lead dev didnt even know it was an issue but said it would be fixed
2 weeks later in the FIRST patch hor+

if Massive can fix it that quick it should be nothing for Epic becouse its still a beta and all right :roll:


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