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PostPosted: 23 Nov 2007, 04:25 
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Joined: 22 Aug 2007, 15:52
Posts: 49
FOV Slider only goes to 100.... ! it's fixed but, hmm.. not fixed then. 100.4 for 16:10 and for those who want to play through 16:9 HDTV FOV needs to be higher still (not to mention triple screeners)


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PostPosted: 23 Nov 2007, 06:31 
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Joined: 12 Oct 2007, 23:12
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SWEET widescreen support is working.... cant change the fov in the menu since the slider doesnt work but you can change it in the ini and it works fine.. also it seems the weapon doesnt get cut off anymore... so this is true hor+ for everything


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PostPosted: 23 Nov 2007, 11:37 
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Joined: 27 Jul 2004, 17:42
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My game arrived ...
I tried the beta patch ... and ... errrr .....
The patch adds a slider to the menu and sets the default FOV to 90 ... presumably 4:3
So ...

16:10 should therefore be about ....... 100.39487232
16:9 about ......................................... 106.270273206
TH (3 x 5:4 ) around ........................... 140.896364001

BUT the slider only goes up to 100 and this is the maximum I can get out of the game.
I have tried various ini changes but I can't get the FOV to go over 100.

BTW ... to get the slider to actually work I had to delete my config (UTGame.ini) and let it make a new one.


Great stuff epic ............. :roll:

::TrueWS :WWTH2Go ................ 8)


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PostPosted: 23 Nov 2007, 15:37 
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Joined: 12 Oct 2007, 23:12
Posts: 14
My game arrived ...
I tried the beta patch ... and ... errrr .....
The patch adds a slider to the menu and sets the default FOV to 90 ... presumably 4:3
So ...

16:10 should therefore be about ....... 100.39487232
16:9 about ......................................... 106.270273206
TH (3 x 5:4 ) around ........................... 140.896364001

BUT the slider only goes up to 100 and this is the maximum I can get out of the game.
I have tried various ini changes but I can't get the FOV to go over 100.

BTW ... to get the slider to actually work I had to delete my config (UTGame.ini) and let it make a new one.


Great stuff epic ............. :roll:

::TrueWS :WWTH2Go

well its just a beta patch... i wont complain... it works at 100 which is close enough to 100.4 so im happy


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PostPosted: 23 Nov 2007, 17:38 
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Joined: 27 Jul 2004, 17:42
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Hmmmm ...

Not sure I like the "I'm alright Jack" ... it is close enough for me, attitude ...
That is exactly what was wrong in the first place ... it's all right for 4:3 ... "I'm all right Jack" ... it is close enough for most people.

I want it right for everyone ... :wink:

BUT ... yeah lets hope it is just because it is a beta patch.


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PostPosted: 23 Nov 2007, 19:24 
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Joined: 11 Jan 2007, 14:46
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But it doesn't reset anymore? WOuld be very easy to fix it then. Not for me tho. I'm not really active making any patches :)

Time for Dope to wake up :D


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PostPosted: 24 Nov 2007, 00:32 
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Joined: 06 Jun 2006, 08:56
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Oh rise ye fish of old, ye bewilderer of the bottomless pit of scaley creatures that need the waters of life to breath. Bring us to ye bosom and show thee the sancitiy of ye presence. Stay ye from becoming cat food and release thyself from hook and net. We summon ye for ye time is nigh that thee have thy fisheye Feild Of thy View totally optioned out for ye faithful masses of undying believers. Thee beckons thy oh mighty and lordly DopeFish. Arise!

Did it work? Is he here yet?

I think I must of read the summoning scrolls wrong...can someone just email him?

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PostPosted: 24 Nov 2007, 03:37 
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Joined: 14 Apr 2007, 02:13
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:?:

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PostPosted: 24 Nov 2007, 05:36 
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Joined: 22 Aug 2007, 15:52
Posts: 49
UT3 Beta Patch changelog:

http://forums.beyondunreal.com/showthread.php?p=2394220&posted=1#post2394220

Under the User Interface changes:

Added framerate smoothing and FOV options to the advanced video menu.


They do not give any kind of date for release. For now, I suggest the solution mentioned here. I'll continue to dedicate some time to fixing UT3 with my program, but I may be wary. If the solution they implement into the interface completely eliminates the need for a fix, then my time and effort will have been wasted, but I'll see.



I already posted this on the last page :) and you could download it from unrealnorth yesterday, not sure if the links are taken down. PW says to delete the .inis to get the slider working but you can still .ini/console the FOV command and it sticks though is limited to 100. A 'partial' fix/workaround for 16:10 but not for 16:9 or 3X users.

Oh and I think looking at it, your fix may still be needed so don't pack away those coding fins/flippers yet, limited to 100 isn't cool... even for 16:10 which puts you at 'almost standard' but some prefer higher anyway.


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PostPosted: 24 Nov 2007, 06:41 
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