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PostPosted: 09 Feb 2010, 12:52 
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Joined: 19 Jun 2007, 19:19
Posts: 33
Need a FOV fix for the game. BioShock 2 default FOV is 75(!) and Vert+ 4:3, and can't change the FOV. :evil:





[Edit by Ibrin (WSGF Founder) - I wanted to add this comparison to the first post so more people would see it.]

Here are the two pics overlayed to show the crap WS implementation


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PostPosted: 09 Feb 2010, 13:35 
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Joined: 21 Mar 2006, 05:01
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Hahahaha jesus christ. Those stupid bastards must have fetal alcohol syndrome or something. Started as a support group, them "blossomed" into moron developers.

Sarcastic applause to you, 2K.


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PostPosted: 09 Feb 2010, 14:04 
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They specifically mentioned the game was vertically locked to 75 degrees.

That is most definitely not the case.

However, it's not exactly locked horizontally, either. The game scales both vertically and horizontally.



One thing to note, though, is that it's not always like this. Changing resolutions, I managed to get the game to stay vertically locked with every aspect-ratio, but then I did something that broke it and now it's always Vert+.

It seems finicky.

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PostPosted: 09 Feb 2010, 14:04 
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Joined: 22 Aug 2007, 15:52
Posts: 49
Wow.. it's like we all went back in a time warp. Are they seriously retarded over at 2k or something? One of the main causes of uproar about their first (overhyped) game and they go do it again.

This time I won't be spending hours on the 2k forum attempting to teach them basic coding. I did that with the first game and got nothing but abuse from the fanboys (who I was trying to help - well proper WS support helps everyone as we know).

2K, no matter what country, are at the top of the ignorant developers list.


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PostPosted: 09 Feb 2010, 14:31 
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Joined: 10 Feb 2007, 09:00
Posts: 60
I've never seen anything... quite like this before.

It's a little bit country, and a little bit Rock 'n roll... :?

If I go from 4:3 to 16:10, I gain some HOR, but lose some VERT.

Wasn't this game supposed to be locked at 75º Vertical FOV? :nudgenudge

I'm currently experiencing a bit of an EDID/DDC signalling problem over my cables (not the first time), but even if that means 1600*1200 gets auto-horizontally expanded to 1920 on my box, that shoudn't equate to noticeable vertical contraction when I switch from 1600 horiz actual to 1920 actual...

This isn't right... there's something wrong here.


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PostPosted: 09 Feb 2010, 15:08 
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Joined: 06 Oct 2008, 22:11
Posts: 410
lol. /facepalm.

let's do it all again. massive deja vu.


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PostPosted: 09 Feb 2010, 16:21 
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Joined: 19 Jun 2007, 19:19
Posts: 33
Here is two my pictures.

1024x768 - 4:3


1360x768 - 16:9

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PostPosted: 09 Feb 2010, 18:50 
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Joined: 26 Mar 2008, 23:27
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Looks like VERT- and HOR+ to me, a bit better than VERT- only but still not perfect. How was Bioshock 1?


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PostPosted: 09 Feb 2010, 20:54 
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Joined: 23 Oct 2005, 02:06
Posts: 71
what is very interesting is since this is vert+, if u set it at say 1280x1024, you actaully see the insides of the big daddy's helmet. something extra that the x360 crowd does not see at all since it is chopped off.

At the same time, even if someone does triplehead properly, it will probably be all black anyway because of the helmet


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PostPosted: 09 Feb 2010, 23:48 
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Joined: 20 Mar 2008, 05:44
Posts: 9
in the options menu, you can turn off the helmet.

Looks like VERT- and HOR+ to me, a bit better than VERT- only but still not perfect. How was Bioshock 1?


the same way just about.


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