Widescreen Gaming Forum

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PostPosted: 09 Feb 2010, 23:53 
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Joined: 16 May 2009, 16:27
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and here i thought i could happily try it out when i've decided what eyefinity setup i'd be building ... well thank god thats still in the future for now - hopefully they fix this ... setback


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PostPosted: 10 Feb 2010, 00:04 
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Joined: 19 Jun 2007, 19:19
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2K Elisabeth posting on the 2K Forum :)

Hey guys,

I am compiling a complete list with a nifty screenshot for you, but in short: Yes, there's a problem, yes, a fix is on the way, yes the view will expand horizontally for you widescreen gamers.

I wanted to let you know as soon as I could - so stay tuned for the details.

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PostPosted: 10 Feb 2010, 00:23 
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Maybe this means we'll get a wider default view.

The 360 version is comparable to the 16:9 version of the PC. (Which makes sense, as they share the common default).

However, I think with BioShock 1, that when they gave you an option to lock the vertical FOV, that it actually made the view wider than what 16:9 even was on the console, which was great because PC gamers sit closer to the screen. So I'm hoping that them providing a fix for it will indeed give you a wider view than 16:9 on the consoles.

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PostPosted: 10 Feb 2010, 02:28 
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Joined: 23 Oct 2005, 02:06
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well, i kinda hacked it but it still needs alot of work. i used FOV of 110 here, but it only affects what you see, not the weaponview itself. also as you can see the HUD is horribly stretched.



zoom also breaks it and u have to set it again,.... i wonder if racerS or dopefish can make a tutorial cuz i know their methods are much better than mines :) mine is so ancient. im sure somehow i have to find and change the value that connects the way resolution and FOV is shown. here, all i am doing is hacking the FOV itself which the engine will change all the time so it doesnt work well.


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PostPosted: 10 Feb 2010, 02:55 
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Joined: 22 Aug 2007, 15:52
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well, i kinda hacked it but it still needs alot of work. i used FOV of 110 here, but it only affects what you see, not the weaponview itself. also as you can see the HUD is horribly stretched.



zoom also breaks it and u have to set it again,.... i wonder if racerS or dopefish can make a tutorial cuz i know their methods are much better than mines :) mine is so ancient. im sure somehow i have to find and change the value that connects the way resolution and FOV is shown. here, all i am doing is hacking the FOV itself which the engine will change all the time so it doesnt work well.


Might be a long shot but can you bind your hack to 'walk' key, that was done in the past so that after the FOV reset it was sort of a non issue as you are always hitting 'w' anyway.


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PostPosted: 10 Feb 2010, 05:55 
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Joined: 10 Feb 2010, 05:44
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I really hope someone makes an FOV fix, but until then how did you manage to change the FOV fuc847? A stretched HUD is a perfectly fine tradeoff for not getting motion sickness.


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PostPosted: 10 Feb 2010, 09:57 
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Joined: 19 Jun 2007, 19:19
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Yes, Workaround! :D

1360x768, default 75 FOV:


1360x768, set 91 FOV:

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PostPosted: 10 Feb 2010, 12:30 
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Joined: 22 Aug 2007, 15:52
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I really hope someone makes an FOV fix, but until then how did you manage to change the FOV fuc847? A stretched HUD is a perfectly fine tradeoff for not getting motion sickness.



Go into application data... the usual (i'm in a rush so follow one of the links if you don't know where to find it)

then just bind 'SetFOV 87' (or whatever YOU want) to a spare key

Also to have it walking keeps the FOV at 87 (or whatever) just bind it to the walk key

W=walkforward | SetFOV 87

everytime you zoom/stop zoom and it resets to 75 you just walk forward instead of hitting a seperate key. YOu may even be able to bind it to the zoom key toggle so it will reset to your custom fov.

It's not a full fix but I guess it beats that terrible headache 75


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PostPosted: 10 Feb 2010, 21:29 
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http://www.2kgames.com/cultofrapture/article/widescreenannouncement


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PostPosted: 10 Feb 2010, 22:52 
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Joined: 09 Sep 2006, 18:27
Posts: 54
SRSLY??/

After the way people raged about the widescreen fail in the first one, they thought exactly the same fuckery would now be perfectly acceptable?


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