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 Post subject: Doom 3 Discussion
PostPosted: 08 Aug 2004, 18:15 
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Joined: 18 May 2004, 19:37
Posts: 8
I have added the custom resolution of 960x600, which is a standard 16:10 ratio on my WSXGA+ screen which supports native res of 1680x1050.

When I set that res, then I get this weird thing where I can scroll left and right when I move the mouse to the side of the screens. You know, when you've set your res too high, then you have to scroll.

Anyway to get around this?

What's the 16:10 ratio for 1024x768 res? ????x768

:L:


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 Post subject: Doom 3 Discussion
PostPosted: 08 Aug 2004, 20:47 
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Joined: 28 Feb 2004, 02:40
Posts: 2
Ive got a problem ... the seta rmode "-1" doesn't work
I t seems to reset to 640x480 mode each time I run the game here is my cfg

Does it add the selection of 1280x720 in the screen resolution, in the game?

I guess it doesnt ..... if you dont change the setting in the game then it dosent change -1



seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.142857"
seta r_gamma "1"
seta r_swapInterval "1"
seta r_useIndexBuffers "0"
seta r_customHeight "720"
seta r_customWidth "1280"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "1"
seta image_cacheMegs "256"
seta image_cacheMinK "20480"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"


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 Post subject: Doom 3 Discussion
PostPosted: 09 Aug 2004, 13:12 
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Joined: 07 Jan 2004, 09:28
Posts: 5
When using a custom resolution, it will still say 640x480 in the game menu, though it is outputting your custom resolution. To verify, run the game and check the resolution on your display. I've had other games do the same thing.


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 Post subject: Doom 3 Discussion
PostPosted: 09 Aug 2004, 13:20 
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Joined: 07 Jan 2004, 09:28
Posts: 5
I have added the custom resolution of 960x600, which is a standard 16:10 ratio on my WSXGA+ screen which supports native res of 1680x1050.

When I set that res, then I get this weird thing where I can scroll left and right when I move the mouse to the side of the screens. You know, when you've set your res too high, then you have to scroll.

Anyway to get around this?

What's the 16:10 ratio for 1024x768 res? ????x768

:L:


You'll have to play with the timings and resolutions to find one that won't enable a virtual desktop.

1024x640 is a 16:10 ratio, though I'm not sure if you can pull that resolution off. Also, you can try 856x480 in a 540p timing, those that's a 16:9 resolution.


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 Post subject: Doom 3 Discussion
PostPosted: 24 Aug 2004, 00:50 
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Joined: 30 Jan 2004, 18:02
Posts: 25
Ive got a problem ... the seta rmode "-1" doesn't work
I t seems to reset to 640x480 mode each time I run the game here is my cfg

Does it add the selection of 1280x720 in the screen resolution, in the game?

I guess it doesnt ..... if you dont change the setting in the game then it dosent change -1



seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.142857"
seta r_gamma "1"
seta r_swapInterval "1"
seta r_useIndexBuffers "0"
seta r_customHeight "720"
seta r_customWidth "1280"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "0"
"


Make the changes and then just play the game. Ignore the system resolution. It will show 640x480 but changes in the game.


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 Post subject: Doom 3 Discussion
PostPosted: 24 Aug 2004, 00:53 
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Joined: 30 Jan 2004, 18:02
Posts: 25
This game does not do widescreen correctly even with the fix. It just adds to the fish eye look. How hard is it to get right?! Far Cry, Painkiller, and UT2004 got it right.

Oh...you all might also want to change:
seta r_gamma "1" to "1.5" or so.
This makes the game brighter without fading out the black by having the brightness too high.


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 Post subject: Doom 3 Discussion
PostPosted: 25 Aug 2004, 04:53 
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Joined: 21 Aug 2004, 19:52
Posts: 6
ive made the changes and though it looks widescreen, it has shadowing problems. black paterns all over the place. anyone else having these problems?


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 Post subject: Doom 3 Discussion
PostPosted: 25 Aug 2004, 15:51 
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Joined: 30 Jan 2004, 18:02
Posts: 25
ive made the changes and though it looks widescreen, it has shadowing problems. black paterns all over the place. anyone else having these problems?


Turn off shadows. Radeons have problems doing some shadows, and Doom3 shadows don't look that realistic to begin with.


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 Post subject: Doom 3 Discussion
PostPosted: 25 Aug 2004, 19:58 
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Joined: 21 Aug 2004, 19:52
Posts: 6
yeah i was hoping but still no luck...its even during the cut scenes. i tried reinstalling and still nothing. never had a problem with a game why does it have to happen to doom 3. any other advice greatly appretiated.


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 Post subject: Doom 3 Discussion
PostPosted: 26 Aug 2004, 20:26 
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Joined: 30 Jan 2004, 18:02
Posts: 25
yeah i was hoping but still no luck...its even during the cut scenes. i tried reinstalling and still nothing. never had a problem with a game why does it have to happen to doom 3. any other advice greatly appretiated.


Since Doom has menu set AA and config set AF, make sure that you have these set to application preference in your display>advanced setting>3D options. On Far Cry when AA/AF is forced on you get all kinds of display corruption that looks like shadows or black polygons.


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