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 Post subject: Re: Dauntless
PostPosted: 01 Apr 2019, 00:02 
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Joined: 20 Sep 2015, 00:58
Posts: 530
Kennocha wrote:
Does it save the FoV we set when we reload the game, etc?


it doesn't because too risk get banned if forcing fov to permanent

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 Post subject: Re: Dauntless
PostPosted: 24 Apr 2019, 22:33 
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Joined: 31 Mar 2019, 18:11
Posts: 4
New update today.

Any chance we can get an update? Also it would be nice if we could see what the FoV is set to, so I don't have to kind of eyeball it every time I load the game trying to set it right?

Edit: Looks like the game now has an FoV slider.. checking that out to see if it works.


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 Post subject: Re: Dauntless
PostPosted: 22 May 2019, 20:28 
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Joined: 22 May 2019, 20:26
Posts: 1
Kennocha wrote:
New update today.

Any chance we can get an update? Also it would be nice if we could see what the FoV is set to, so I don't have to kind of eyeball it every time I load the game trying to set it right?

Edit: Looks like the game now has an FoV slider.. checking that out to see if it works.



Any luck with the in-game slider? It doesn't do anything for me, nor does this hacktool ( assumed due to update and public release ).

Any update would be great for the community!


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 Post subject: Re: Dauntless
PostPosted: 28 May 2019, 01:40 
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Joined: 28 May 2019, 01:39
Posts: 12
in-built fov slider is useless. currently on a 32:9 ratio. any chance on an update for this? @susahamut


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 Post subject: Re: Dauntless
PostPosted: 28 May 2019, 04:09 
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Joined: 05 Jun 2018, 05:10
Posts: 112
For 2560x1080, you can hex edit \Archon\Binaries\Win64\Dauntless-Win64-Shipping.exe and search for 35 FA 0E 3C BA and replace it with D7 CB 2C 3C BA to get the FOV to match that of 1920x1080.

You can also edit the config as instructed here to be able to see the character at the creation screen.

Attachment:
dauntless.png
dauntless.png [ 3.68 MiB | Viewed 6616 times ]

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 Post subject: Re: Dauntless
PostPosted: 28 May 2019, 08:21 
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Joined: 28 May 2019, 01:39
Posts: 12
i'm currently using a 3840x1080 32:9 monitor. would this work the same or would it be just slightly more zoomed out?


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 Post subject: Re: Dauntless
PostPosted: 28 May 2019, 13:39 
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Joined: 28 May 2019, 01:39
Posts: 12
Rose wrote:
For 2560x1080, you can hex edit \Archon\Binaries\Win64\Dauntless-Win64-Shipping.exe and search for 35 FA 0E 3C BA and replace it with D7 CB 2C 3C BA to get the FOV to match that of 1920x1080.

You can also edit the config as instructed here to be able to see the character at the creation screen.

Attachment:
dauntless.png


just tried this with hexedit. doesn't even come up with 35 FA 0E 3C BA. could there be new code possibly?


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 Post subject: Re: Dauntless
PostPosted: 28 May 2019, 14:02 
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Joined: 28 May 2019, 13:59
Posts: 3
Rose wrote:
For 2560x1080, you can hex edit \Archon\Binaries\Win64\Dauntless-Win64-Shipping.exe and search for 35 FA 0E 3C BA and replace it with D7 CB 2C 3C BA to get the FOV to match that of 1920x1080.

You can also edit the config as instructed here to be able to see the character at the creation screen.

Attachment:
dauntless.png


what would be the Hex for 3440x1440? I changed it, but for that res, it doesnt change anything.. Thanks


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 Post subject: Re: Dauntless
PostPosted: 28 May 2019, 14:24 
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Joined: 28 May 2019, 13:59
Posts: 3
Ok. It works for 3440x1440 aswell. Thank you


Attachments:
2019-05-28 15_21_39-Dauntless.png
2019-05-28 15_21_39-Dauntless.png [ 2.49 MiB | Viewed 6573 times ]
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 Post subject: Re: Dauntless
PostPosted: 29 May 2019, 04:44 
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Joined: 28 May 2019, 01:39
Posts: 12
Cirez wrote:
Ok. It works for 3440x1440 aswell. Thank you


did you edit the config or hex edit for your resolution?


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