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Sekiro: Shadows Die Twice will need an ultrawide fix
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=33066
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Author:  TrBu [ 25 Mar 2019, 04:44 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

jackfuste wrote:
Attachment:
Disable_textures_v3.7z

The message "Failed to load custom texture resource" is disabled.
Bars are fixed, but then the black screen at level loading will be 16:9.

Thanks! One question, though.

v2 has an additional file under ShaderFixes, I assume I delete that file when updating to v3?

Author:  Jazmac [ 25 Mar 2019, 06:04 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

So a couple of things that are required (at least for me) to get the FPS fix to work which others have mentioned.

I both needed to disable all additional monitors and run in window mode, otherwise the game stays locked to 60 fps.

Author:  acme64 [ 25 Mar 2019, 06:27 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Forgive my ignorance here, first post. I'm finding it hard to keep track of changes in these 22 pages. I'd like to run the game at 3440x1440 with an fps cap of 100 or uncapped if able, which files would accomplish that?
also, maybe unrelated but when i launch the game the screen goes black for quite a while, i can hear the game running but don't see anything for almost a minute. if i changed from fullscreen to windowed i get the same issue. I assume it times out and just switches back to fullscreen. Anyone else experience that?

Author:  orka16605 [ 25 Mar 2019, 07:25 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

acme64 wrote:
Forgive my ignorance here, first post. I'm finding it hard to keep track of changes in these 22 pages. I'd like to run the game at 3440x1440 with an fps cap of 100 or uncapped if able, which files would accomplish that?
also, maybe unrelated but when i launch the game the screen goes black for quite a while, i can hear the game running but don't see anything for almost a minute. if i changed from fullscreen to windowed i get the same issue. I assume it times out and just switches back to fullscreen. Anyone else experience that?

Pay attention to all comments by jackfuste.
Get sekiro_v4.7z it contains sekiro.exe.
Get Sekiro_FPS_v2.7z it contains 100FPS_v2.exe and Unlocked_FPS_v2.exe, use that on sekiro.exe.
Get Disable_textures_v3.7z and put its content in your sekiro folder.
As for FOV. You can get Sekiro_FOV.7z. It contains Sekiro_FOV. You have to run it everytime you run the game. Press F5 to increase FOV, F6 to decrease and F7 to reset. I would press F5 six times.
Or for a permanent solution for FOV. Use a Hex editor, search for F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 in sekiro.exe and replace it with F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02 This increses your FOV with 75%. I think this is high FOV for 21:9 but I like it.

This will get you 3440x1440 @ 100 fps or uncapped with increased FOV.

Author:  Darktalon [ 25 Mar 2019, 09:03 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

So for some reason with FPS fix v1 I could get it to work in fullscreen, and in v2 I can't, windowed only.

Author:  Rose [ 25 Mar 2019, 09:06 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

The biggest Russian gaming magazine mentioned this thread and jackfuste's FPS mod today.

Author:  Darktalon [ 25 Mar 2019, 10:09 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

I FIXED IT!!!! AAAAH I can force 144 fps in fullscreen now! I edited d3dx.ini, went down to [Device] section, and uncommented "refresh_rate=60" and changed it to 144.

Author:  susahamat [ 25 Mar 2019, 11:28 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

TrBu wrote:
Thanks! One question, though.
v2 has an additional file under ShaderFixes, I assume I delete that file when updating to v3?


yep

Rose wrote:
The biggest Russian gaming magazine mentioned this thread and jackfuste's FPS mod today.


also in digital foundry later today , congrats @jackfuste and wsgf community :cheers:

Author:  testeras [ 25 Mar 2019, 11:45 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

What does disable textures do cause i have been using the mod without it?

The new unlimted FPS thing does not change anything for me. FPS stay at 144.

Author:  Visage [ 25 Mar 2019, 12:13 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

testeras wrote:
What does disable textures do cause i have been using the mod without it?

The new unlimted FPS thing does not change anything for me. FPS stay at 144.


It removes specific overlays that pop up depending on some conditions, like critical HP level or NPC dialogues, you will see 16:9 box appears on your screen, while not covering the entire area, which looks not so good, more so with higher than 21:9 aspects.

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