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Sekiro: Shadows Die Twice will need an ultrawide fix
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=33066
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Author:  Cloudz [ 25 Mar 2019, 14:58 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Darktalon wrote:
I FIXED IT!!!! AAAAH I can force 144 fps in fullscreen now! I edited d3dx.ini, went down to [Device] section, and uncommented "refresh_rate=60" and changed it to 144.


Thanks this worked great back to 120 at fullscreen =)

Author:  Cloudz [ 25 Mar 2019, 15:10 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Reektan wrote:
feel eep wrote:
Hi there! Joined to say thank you for the great FPS, FOV and texture mods, to ask if there is a donation link

and also to ask if anyone else is experiencing the missing the "e" at the end of these area name texts

I don't know if it's being caused by one of the mods or if I did something wrong with the modifying and should start over cleanly or what. Thanks again!


I have the missing 'e' too. Very odd! This is on 3440x1440 using the latest EXE patched to unlimited with the latest texture replace/removal.



Same here as well also missing the the y

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Author:  feel eep [ 25 Mar 2019, 15:24 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Reektan wrote:
I have the missing 'e' too. Very odd! This is on 3440x1440 using the latest EXE patched to unlimited with the latest texture replace/removal.

Cloudz wrote:
Same here as well also missing the the y

Glad to see I'm not the only one. Hopefully it's a fairly straightforward fix for Jack.

If it helps I'm on 2560x1440 GSYNC165hz Fullscreen, jack's .exe 4.7, patched with full unlocked FPS V2, disable_textures v3.7

Author:  Fireflew [ 25 Mar 2019, 15:57 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.

Also tried going back to the previous exe (with the slow running/movement bug) and that doesn't go to 120fps fullscreen either now. Very odd. Wanted the fullscreen for Gsync primarily.

Also i'm not sure if I can use that work around in the d3dx.ini because I have reshade installed and the files in the '3Dmigoto-1.3.1' folder would just overwrite those.
Or maybe there is another way around that.

Author:  Manujito [ 25 Mar 2019, 16:07 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Fireflew wrote:
I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.


Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.

I had the same problem with the V2 version of the FPS unlocker, couldn't get it to work in full screen. The simple fix, at least for me, was to go into the .exe properties and toggle on "disable fullscreen optimizations" from the compatibility tab.

I hope this works for you as well.

:onethumb:

Author:  Fireflew [ 25 Mar 2019, 16:18 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Manujito wrote:
Fireflew wrote:
I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.


Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.

Hi had the same problem with the V2 version of the FPS unlocker, couldn't get it to work in full screen. The simple fix, at least for me, was to go into the .exe properties and toggle on "disable fullscreen optimizations" from the compatibility tab.

I hope this works for you as well.

:onethumb:


That did it! Thank you so much!! Man I love this forum :twothumb:

Author:  Zehdah [ 25 Mar 2019, 16:26 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Manujito wrote:
Fireflew wrote:
I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.


Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.

Hi had the same problem with the V2 version of the FPS unlocker, couldn't get it to work in full screen. The simple fix, at least for me, was to go into the .exe properties and toggle on "disable fullscreen optimizations" from the compatibility tab.

I hope this works for you as well.

:onethumb:


Awesome, that worked for me, thank you! Curious though, why does that work? I don't get what it means by fullscreen optimizations.

Author:  susahamat [ 25 Mar 2019, 16:28 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

WSGF Entry has been added http://www.wsgf.org/dr/sekiro-shadows-die-twice/en , hi guys you can contribute information related to the game on link above :)

Author:  Fireflew [ 25 Mar 2019, 16:34 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Is it possible to have reshade installed, which is using the d3d11.dll file, and still have a functioning d3dx config file?

For example if I wanted to remove the stealth and low health screen effects I'd have to either replace that d3d11.dll and remove reshade or find some alternative method.

Unless those d3d11.dll files can be merged somehow or it's possible to remove those screen effects in the hex editor?

Author:  susahamat [ 25 Mar 2019, 16:36 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Zehdah wrote:
Awesome, that worked for me, thank you! Curious though, why does that work? I don't get what it means by fullscreen optimizations.


fullscreen optimizations make fulscreen mode to windowed fullscreen in some games , making gsync compatible doesn't works . i'd recommend to tick fullscreen optimizations in per game basis to make exclusive fullscreen works

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