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Skyrim Multi-Monitor User Interface Fix Discussion
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=23002
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Author:  Neovalen [ 04 Mar 2012, 20:34 ]
Post subject:  helifax wrote:helifax

[quote]Hi all,

Doing some minor tweaks and the fix will be ready:)

Fixed so far

- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered.
Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.

- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.


Best Regards


Hi all!!!

I have finished tweaking it.. Please read the above description if you run into trouble.

At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.

- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
-[b] Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.


Please test it and let me know how it works for you:)

Best Regards,
Helifax

Maybe I am blind, but I don't see an attachment to the post? Did you take it down while you fix the issues?

Author:  helifax [ 04 Mar 2012, 20:36 ]
Post subject:  Neovalen wrote:helifax

[quote][quote]Hi all,

Doing some minor tweaks and the fix will be ready:)

Fixed so far

- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered.
Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.

- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.


Best Regards


Hi all!!!

I have finished tweaking it.. Please read the above description if you run into trouble.

At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.

- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
-[b] Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.


Please test it and let me know how it works for you:)

Best Regards,
Helifax

Maybe I am blind, but I don't see an attachment to the post? Did you take it down while you fix the issues?

Yes, I took it down:) Will made the modifications and will post it back in a working state;))

Author:  DancingSamurai [ 04 Mar 2012, 20:44 ]
Post subject:  Thanks for all your efforts

Thanks for all your efforts helifax.

I guess you found some issues which is why you took the attachment down -- just wanted to say that it did not work AT ALL for me, HUD elements seemed to be completely off screen, i.e. I was greeted with a blank initial menu when activating it like you stated during the intro movie. If I use the keyboard to start a new game / load a game, then the resulting menus also were invisible.

I tried with WGF autodetect and manually put in resolutions; without bezel correction as well, same result.
Using your plugin and the latest WSF r386

5760x1080 (6040 x 1080 corrected), GTX 580 x 2 in SLI, Nvidia 3D (tried to disable that too, no difference).

Author:  onthemour [ 04 Mar 2012, 20:51 ]
Post subject:  If NMM is running it screws

If NMM is running it screws up the fix

Author:  helifax [ 04 Mar 2012, 20:54 ]
Post subject:  onthemour wrote:If NMM is

If NMM is running it screws up the fix


what is NMM?

Author:  noahdallas [ 04 Mar 2012, 20:59 ]
Post subject:  I believe he means Nexus Mod

I believe he means Nexus Mod Manager.

Author:  onthemour [ 04 Mar 2012, 21:03 ]
Post subject:  Eyefinity with NMM turned off

Eyefinity with NMM turned off works perfect. I wonder if Nvidia surround might be a problem

Author:  onthemour [ 04 Mar 2012, 21:06 ]
Post subject:  helifax wrote:onthemour

[quote]If NMM is running it screws up the fix


what is NMM?


Nexus Mod Manager beta 0.15.8

Author:  Gimpylung [ 04 Mar 2012, 21:20 ]
Post subject:  Its unusable here, seems to

Its unusable here, seems to be ignoring bezel compensation. The Inventory options are behind the bezels.

Doesn't matter if I let it autodetect or set it manually. I'm running Eyefinity.

Let me know if you need anymore feedback, thx Helifax.

Author:  onthemour [ 04 Mar 2012, 21:22 ]
Post subject:  Gimpylung wrote:Its unusable

Its unusable here, seems to be ignoring bezel compensation. The Inventory options are behind the bezels.

Doesn't matter if I let it autodetect or set it manually. I'm running Eyefinity.

Let me know if you need anymore feedback, thx Helifax.



I am not using any bezel compensation which is probably why it works for me

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