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Widescreen gaming a few questions hope you can help
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Author:  DrAnubis [ 06 Aug 2004, 00:22 ]
Post subject:  Widescreen gaming a few questions hope you can help

I am about to buy an 30" Apple Cinema Display


As far as I know the 30" model is Mac only and needs a particular Mac only edition of the 6800 Ultra card with dual channel DVI output (or something). Apparently high end graphics workstation cards for the PC such as the FireGL *might* work as they have a similar dual channel thingy.

I'd check into this if you're up for PC gaming. Also the native resolution is incredibly high. I think that even 1920x1200 on the 23" model is pushing it a bit for todays hardware at reasonable framerates.

Just some things to think about. Sorry if you know all this already.

Author:  Paddy the Wak [ 06 Aug 2004, 07:45 ]
Post subject:  Widescreen gaming a few questions hope you can help

Hi DrAnubis,
Thanks for the warnings ... worth a look into ...

From the apple display pdf ... under the heading PC compatibility
"... the 30-inch apple display requires a dual-link DVI connection"

I understand the PC version of the GeForce 6800 Ultra does have dual-link DVI.... I will double check !

Do games look bad when you don't run them at there native resolution ?
Currently I have 3x19" TFT's running as one large widescreen using the Matrox Parhelia and any games that I play that aren't at the native resolution look just fine.

Thanks again.

Author:  Paradigm Shifter [ 08 Aug 2004, 21:56 ]
Post subject:  Widescreen gaming a few questions hope you can help

CRT's can do 'non native' resolutions without a problem. While they have a certain pixel pitch, the pixels themselves are not individuals. On a TFT display, the reason why some of them do 'non native' resolutions so badly is because the pixels are a fixed size, and cannot be changed. Do a google search on the subject for more info. :)

Author:  Lestat [ 21 Aug 2004, 13:52 ]
Post subject:  Widescreen gaming a few questions hope you can help

Hi DrAnubis,
Do games look bad when you don't run them at there native resolution ?
Currently I have 3x19" TFT's running as one large widescreen using the Matrox Parhelia and any games that I play that aren't at the native resolution look just fine.

Thanks again.

IMO, not really. The picture is softer when in non-native res, but games already have blurry textures because of the small texture sizes (when viewed up close), so it's not a big deal.

I'm waiting impatiently for my BenQ FP231W (same panel as the Apple, also very similar design, but much cheaper in Europe, only €1750).

L.

Author:  Jasonite10 [ 14 Feb 2006, 05:27 ]
Post subject:  Widescreen gaming a few questions hope you can help

Go into Display Properties, Settings, Advanced, Options and uncheck the "Alternative DVI Operational Mode" and your freaky shimmering will be gone.
Same happened to me when I first booted up with it but it's just a simple setting in the options.

As far as Doom3 is concerned, Hard|OCP has very comprehensive benchmarks up for combinations of cards and systems. My 3.0GHz P3 and the X800XT-PE will happily run it at 53 fps with High Quality settings, all options on and 1600x1200 resolution with 8AF. That will only get better with driver optimizations too.


I have a Viewsonic N2750w (just got it) running on my Radeon 9600SE...
And I have this red static. I'm using the VGA cable, as the DVI cable actually produces worse graphics....

What can I do?

J

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