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Sekiro: Shadows Die Twice will need an ultrawide fix
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=33066
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Author:  Dreamic [ 28 Mar 2019, 23:06 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

susahamat wrote:
Dreamic wrote:
Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious


of course you can , make sure force vysnc off in driver

Thanks I'm dumb lol can't remember the last time I've had to actually use the NVCP for anything

Shoedonym wrote:
Dreamic wrote:
So has anyone managed to get a framerate higher than their monitor's refresh rate in exclusive fullscreen or is this not something that's possible?
Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious


If you love screen tearing

It's not like I'm staying at 144fps max settings anyway so it's already tearing, I'm not that sensitive to tearing at high fps

Author:  Gerija [ 29 Mar 2019, 06:28 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

All the patches work fine for me, thx a lot!

But i still got between 80-100 FPS on any resolution and graph settings, looks like my CPU bottlenecking or smtng like this.
My config: 144hz, GTX 1080ti, i7 8700k, win10 64. No point to play on unclocked FPS when i can't get stable high stable framerate =/

I saw ppl got around 300fps here.

Can you please help?

Author:  RyoHazukiITA [ 29 Mar 2019, 10:30 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Gerija wrote:
All the patches work fine for me, thx a lot!

But i still got between 80-100 FPS on any resolution and graph settings, looks like my CPU bottlenecking or smtng like this.
My config: 144hz, GTX 1080ti, i7 8700k, win10 64. No point to play on unclocked FPS when i can't get stable high stable framerate =/

I saw ppl got around 300fps here.

Can you please help?


At what resolution are you playing? I got i7 6700K (OC'ed @4.6) and a Gigabyte 1080Ti and I get 80ish-90ish FPS at 3440x1440 all maxed out (except no AA) with custom shader injection via ReShade.
Your CPU is definitely not bottlenecking cause mine sits at 30-40% use in Sekiro, even at stock 4Ghz speed.

Author:  danger [ 29 Mar 2019, 14:52 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Is it possible to have the bytes for +-25% FOV?
I can only find +-40% and +-15%, but for me one is too much and the other is too low.

I tried to manually edit the string:

+-40% is
Code:
F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

I tried
Code:
F3 0F 10 08 F3 0F 59 0D 12 E7 9B 02

but it messes up everything (I replaced 14 with 12),
what could I do to get the desired custom FOV?

And btw, thanks to every modder who worked on all the fixes, you guys are amazing!

Author:  AluminumHaste [ 30 Mar 2019, 02:58 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:
also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02


I'm finding 15% not enough, but the jump to 40% is too much, the camera is too far away. 25% would probably be perfect for my setup. What offset would I use I can't figure this shit out on my own :(

Author:  jackfuste [ 30 Mar 2019, 07:02 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

danger wrote:
Is it possible to have the bytes for +-25% FOV?

FOV + ~25%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 42 9B 9B 02

Author:  boomraccoon [ 30 Mar 2019, 13:37 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Help! Each time I try to click and download the file, it saves as a notepad Z7 file. It opens to a bunch of strange characters...

This is my first ultrawide fix - what am I doing wrong here? Thanks!

Author:  morshrooms [ 30 Mar 2019, 13:54 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

First off, thank you to everyone for their skills and help on this!

I have a question about the vignettes, would we be able to edit (photoshop) the textures to fit 21:9 or any other resolution and put it back into the game files?

Author:  Zehdah [ 31 Mar 2019, 10:53 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Does anyone know why G-sync isn't working for me? I'm in full screen mode, have it turned on in Nvidia control panel etc, it works in other games but not in Sekiro. I have the FPS unlocked mod and FOV mod installed successfully, everything is working great apart from G-sync. I am using Rivatuner to cap my FPS to 141 because I have a 144 Hz monitor and a 1080ti and don't want to get higher FPS than that, if I turn Rivatuner off I reach 250+ FPS.

Author:  danger [ 31 Mar 2019, 11:22 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

jackfuste wrote:
danger wrote:
Is it possible to have the bytes for +-25% FOV?

FOV + ~25%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 42 9B 9B 02


I love you so much, thank you!
Now I'd like to know how you figured out those numbers :mrgreen:

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