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Sekiro: Shadows Die Twice will need an ultrawide fix
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=33066
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Author:  Zehdah [ 24 Apr 2019, 03:03 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

How do I go about updating the mods now there's been a patch and the patch broke the mods? I have all of them installed but don't know how to update them

Author:  jackfuste [ 24 Apr 2019, 11:31 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Replace sekiro.exe in the game folder - sekiro_1_03_v3.7z
and copy all files from this archive:
Attachment:
Disable_textures_v4.7z [2.04 MiB]
Downloaded 8482 times

  • Stretched textures


Attachments:
blood.gif
blood.gif [ 189.1 KiB | Viewed 5598 times ]
stealth.gif
stealth.gif [ 204.49 KiB | Viewed 5587 times ]

Author:  szoreny [ 24 Apr 2019, 15:14 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Jack, are the overlays supposed to stretch vertically for all resolutions?

16:10 here and they're showing as 16:9 in the latest file above -

Author:  Lexars [ 24 Apr 2019, 17:09 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

I disabled the textures directly in the game files! Here I teach how to do it.
I just need to figure out a way to edit the gfx files to disable the textures for loading screens, interactions with npcs and cutscenes.
I did this because the mod disable textures (jackfuste) was not being compatible with my reshade

https://youtu.be/976wd3svhUw

Author:  Lexars [ 24 Apr 2019, 17:27 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

@jackfuste do you know if it is possible to edit gfx files to fix the load screens to ultrawide?

Author:  heatseeker [ 24 Apr 2019, 20:48 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro_1_03_v2.7z
and copy all files from this archive:
Attachment:
Disable_textures_v4.7z

  • Stretched textures


Thx for all your work Jack.

I'm using both files for your last post and I have a little problem... "Crouch" and "Stealth" textures works as intended but "Low health" red texture is displayed at 16:9. Do you know why?

Author:  ARage77 [ 24 Apr 2019, 20:49 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

@jackfuste Hey, Im having trouble with the new ultrawide fix. I have sekiro on PC, thru steam, and your v1.02 fix worked great for me. Once it updated to v1.03 2 days ago, like everyone else it seems the fix broke. However, i have tried re-patching the exe file with both your sekrio 1.03 and sekiro 1.03v2, and the game opens up, but still 16:10 w/ black bars. Any idea what im doing wrong? I just copy the exe file into the game folder like the old fix correct?

Author:  jelbo [ 24 Apr 2019, 21:31 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

jackfuste wrote:
Replace sekiro.exe in the game folder - sekiro_1_03_v2.7z
and copy all files from this archive:
Attachment:
Disable_textures_v4.7z

  • Stretched textures

This is great, thanks.

For users that can't use your texture mod because they use another d3d11.dll (e.g. SpecialK), can you make your texture mod as a Sekiro Mod Engine compatible mod? Dziggy over at Nexus Mods has a HUD mod that optionally disables the overlays, but your stretched texture mod is nicer.

Author:  jackfuste [ 24 Apr 2019, 22:57 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

heatseeker wrote:
I'm using both files for your last post and I have a little problem... "Crouch" and "Stealth" textures works as intended but "Low health" red texture is displayed at 16:9. Do you know why?

This is probably because you are using a non-English version.
This fix should work - sekiro_1_03_v3.7z

jelbo wrote:
For users that can't use your texture mod because they use another d3d11.dll (e.g. SpecialK), can you make your texture mod as a Sekiro Mod Engine compatible mod? Dziggy over at Nexus Mods has a HUD mod that optionally disables the overlays, but your stretched texture mod is nicer.

Just skip this step:
Quote:
and copy all files from this archive:
Disable_textures_v4.7z

Author:  coltrain566 [ 25 Apr 2019, 02:40 ]
Post subject:  Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Hey Jack, first off thank you so much for all the great fixes for this amazing game. But anyways, I'm having an issue with the FPS mod, I can't get it to run over 60fps in fullscreen mode (my monitor is 100hz btw). Before the new update, I was able to just run it in windowed mode and it worked flawlessly but with the new update, if I try to run in windowed mode it crashes the game or it flashes black and white and I can't do anything besides Alt+F4'ing. Any insight on how to fix this?? Thanks so much

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