Abram wrote:
I read on the Ubisoft forums about changing your "GPUMaxBufferedFrames="x" setting can help with stutter. I don't,really get stutter, but changing it made no visible difference for me.. but can't hurt to try.
Myself, I see no changes with 1.04. No difference in performance, multi-mon, and the many little bugs that while never game-busting, are a bit annoying. Ubisoft has always been pretty good at poodle-pounding when it comes to useful patches.
Still enjoying the game, other than the shitty FOV.
Yeah the temp fix is to turn Mip-mapping off - as the texture streaming is the cause for the hitch. It's the exact same thing that was wrong with Watch dogs - which still hasn't really been fixed to this day (and its based of the same engine). I jumped in to finish FarCry 3 while I've been waiting for a proper fix for the stutter/shadow/Sli issues, and FarCry 3 is hit an miss too with performance stutter. That was until I changed the API to DX9 and then the game was smooth as. I believe (and it has been mentioned in a lot of forums) that DX11 is shit, and the work required to get it to work seamlessly seems to be too much for devs. I'm just hoping DX12 is everything that MS are hyping it up to be. I'm just wondering if you can force FC4 to run in DX9, and whether that would make a difference - I know you lose a lot of AA and tessellation options though.