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Dungeon Lords? http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=12563 |
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Author: | ^el_dub^ [ 10 May 2005, 00:55 ] |
Post subject: | Dungeon Lords? |
You guys know if this will support widescreen? Or how and where the .ini file is? D'oh, the highest resolution I see is 1600X1200 :shock: Any tips would be much appreciated :D |
Author: | Matt [ 10 May 2005, 05:55 ] |
Post subject: | Dungeon Lords? |
You're a braver man than I am to play that game. I couldn't uninstall the demo fast enough, it was just horrible. Combat and A.I. in the game makes me cry. |
Author: | ^el_dub^ [ 10 May 2005, 11:31 ] |
Post subject: | Dungeon Lords? |
Ah, I love rpg's Matt, so I have to give it a shot :) Anyone know how to set this puppy up for 1680X1050 res? :shock: |
Author: | hammermd [ 14 May 2005, 00:24 ] |
Post subject: | Dungeon Lords? |
Nope. I've scoured the directory and can't find any config files...Unfortunately, I think we'll have a hard time convincing Wogg or his fellow hackers that this game is worth buying let alone hacking an .exe! It is fun in co-op, though, despite all the horrid bugs... |
Author: | ^el_dub^ [ 14 May 2005, 13:24 ] |
Post subject: | Dungeon Lords? |
I can't seem to find any config files either. I thought maybe there was at least a player config file, I'm gonna keep scouring the system files there and see what I can find :? |
Author: | Matt [ 14 May 2005, 17:19 ] |
Post subject: | Dungeon Lords? |
Have you checked in the Registry, see if there's resolution settings in there for the game? |
Author: | ^el_dub^ [ 16 May 2005, 00:14 ] |
Post subject: | Dungeon Lords? |
See if you can make any sense out of this guys post.... :shock: People with resolution issues can open dlord.exe with a black screen then close soon after. Manually changing the resolutions is the only thing I can think of is changing in the debug notepad. But its not all of them that needs changing and I couldn't really explain which ones should be changed because a lot of it looks the same. Here is what mine looks like. Anything with 1024x768 is what you can try and change to your 1920x1200 (you must have a big screen or like small icons ) and be sure to copy that file to your desktop before attempting to change anything so if it doesn't work you can replace it with the backup'd one. WinMain(): Begin CC_CheckForD3D() BEGIN CC_Create_Direct3D() OK CC_Enum_Direct3DDevices() OK D3D CAPS: Can autogen MIPMAP. D3D CAPS: Can drawPrimitive. D3D CAPS: Can do rasterization on video card. D3D CAPS: Can do T&L on video card. D3D CAPS: Device supports anisotropic filtering (MAX 2). D3D CAPS: Device supports range-based fog. D3D CAPS: Device supports depth buffering using w. D3D CAPS: MAX Texture sizes are: 2048, 2048. D3D CAPS: Can do perspective correction. D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending. D3D CAPS: MAX stages and textures are: 8, 2. D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0000. Using Z-Buffer format 75 CC_CheckForD3D() OK ConfigGamma_Load(): Done Direct3D is ON WndProc(): Got gHWnd CreateWindow(): Done Waiting For: gHWnd Have gHWnd = 1442406 InitSystem(): Begin CoInitialize: Done D6ClearAlloc: Done TrigTables: Done SetGameMouseParams: Done DI_Init(): Done DI_InitKeyboard::CreateDevice(g_DI) DONE SetCooperativeLevel() DONE DI_DisableStickyKeys() DONE DI_InitKeyboard(): Done DI_InitMouse: DONE InitBindings() DONE ConLex_Process() DONE Screen_Open(): Begin Card_Init_DD_D3D(): Begin CC_Init_DirectDraw(): Begin CC_Create_Direct3D() OK Adapter Information: nv4_disp.dll NVIDIA GeForce4 MX 440 .DISPLAY1 CC_Enum_Direct3DDevices() OK D3D CAPS: Can autogen MIPMAP. D3D CAPS: Can drawPrimitive. D3D CAPS: Can do rasterization on video card. D3D CAPS: Can do T&L on video card. D3D CAPS: Device supports anisotropic filtering (MAX 2). D3D CAPS: Device supports range-based fog. D3D CAPS: Device supports depth buffering using w. D3D CAPS: MAX Texture sizes are: 2048, 2048. D3D CAPS: Can do perspective correction. D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending. D3D CAPS: MAX stages and textures are: 8, 2. D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0000. Using Z-Buffer format 75 PICK DISPLAY MODE: 1024x768 22 Format Alpha Tex Format 8:8:8:8 bits Found! Mask Tex Format 1:5:5:5 bits Found! Other Tex Format 0:5:6:5 bits Found! CC_Init_DirectDraw(): Done Card_Software_Compliant(): Begin Card_Software_Compliant(): gPalette = FALSE Card_Software_Compliant(): gPalette LOAD BEGIN Card_Software_Compliant(): gPalette LOAD FALSE Card_Software_Compliant(): Pal16_Calculate BEGIN Card_Software_Compliant(): Pal16_Calculate DONE Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS Card_Software_Compliant(): DONE Card_Software_Compliant(): Done Card_Init_DD_D3D(): Done Screen_Open(): Done SetupMouseTimer(): Done Card_Initialize(): Begin D3DTimer_Create(): Begin uDelay=24 uResolution=1 timeSetEvent(): Done ForcedDelay(): Begin ForcedDelay(): Done Windows messaging loop: Done ForcedDelay(): Begin ForcedDelay(): Done s_Timer_iId = 16 D3DTimer_Verify(): Begin D3DTimer_Verify(): Done D3DTimer_Create(): Done Card_Initialize(): Done InitSystem(): Done InitInstance: OK Call: PlayTheGame() PlayTheGame(): Begin InitStuff(): Begin LoadPaths(): Done InitSpells(): Done InitSFXQ(): Done InitCAM_ZBUF(): Done LoadFONTS(): Done LoadSTRINGS(): Done LoadPointers(): Done LoadTLISTS(): Done LoadResidentGFX(): Begin LoadGFX_BUTTONS(): Done LoadGFX_TEXTWIN(): Done LoadGFX_INTERFACE(): Done LoadResidentGFX(): Done LoadCONFIG(): Done MakeITEMS(): Done InitPCDisplay(): Done InitPlayers(): Done InitInterps(): Done InitGRN(): Begin InitGRN(): Done InitSPELL_EXT(): Begin InitSPELL_EXT(): Done InitSPELL_EFXLIST(): Done InitSPELL_EFX(): Done InitSPELL_PARTICLE(): Done InitSPELL_EMITTERS(): Done InitSPELL_PROPEFX(): Done LoadSOUNDS(): Begin LoadSOUNDS(): Done LoadGMDATA(): Done SetWorldTime(): Done InitBSPCACHE(): Done InitLIGHTFADE(): Done CDROMMediaCheck(): Begin CDROMMediaCheck(): Done InitStuff(): @EXIT InitStuff(): Done SetMenuResolution: BEGIN Card_KillTimerThread(): Begin D3DTimer_Destroy(): Begin D3DTimer_Destroy(): Done CC_ResetCardForNewResolution(800x600) BEGIN PICK DISPLAY MODE: 800x600 22 Format CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22 CC_ResetCardForNewResolution(800x600) RESET BEGIN CC_ResetCardForNewResolution(800x600) RESET SUCCESS! CC_ResetCardForNewResolution(800x600) DONE Card_Software_Compliant(): Begin Card_Software_Compliant(): gPalette = TRUE Card_Software_Compliant(): Pal16_Calculate BEGIN Card_Software_Compliant(): Pal16_Calculate DONE Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS Card_Software_Compliant(): DONE D3DTimer_Create(): Begin uDelay=24 uResolution=1 timeSetEvent(): Done ForcedDelay(): Begin ForcedDelay(): Done Windows messaging loop: Done ForcedDelay(): Begin ForcedDelay(): Done s_Timer_iId = 32 D3DTimer_Verify(): Begin D3DTimer_Verify(): Done D3DTimer_Create(): Done SetMenuResolution: DONE SetGameResolution: BEGIN Card_KillTimerThread(): Begin D3DTimer_Destroy(): Begin D3DTimer_Destroy(): Done CC_ResetCardForNewResolution(1024x768) BEGIN PICK DISPLAY MODE: 1024x768 22 Format CC_ResetCardForNewResolution(1024x768) API->WH(1024x768) FORMAT:22 CC_ResetCardForNewResolution(1024x768) RESET BEGIN CC_ResetCardForNewResolution(1024x768) RESET SUCCESS! CC_ResetCardForNewResolution(1024x768) DONE Card_Software_Compliant(): Begin Card_Software_Compliant(): gPalette = TRUE Card_Software_Compliant(): Pal16_Calculate BEGIN Card_Software_Compliant(): Pal16_Calculate DONE Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS Card_Software_Compliant(): DONE D3DTimer_Create(): Begin uDelay=24 uResolution=1 timeSetEvent(): Done ForcedDelay(): Begin ForcedDelay(): Done Windows messaging loop: Done ForcedDelay(): Begin ForcedDelay(): Done s_Timer_iId = 48 D3DTimer_Verify(): Begin D3DTimer_Verify(): Done D3DTimer_Create(): Done SetGameResolution: DONE LOAD SEGMENT: 47 START LOAD SEGMENT: 47 INITSKYANDTREE DONE! LOAD SEGMENT: 47 INITLISTS DONE! LOAD SEGMENT: 47 INITMONSTERS DONE! LOAD SEGMENT: 47 INITEFX DONE! LOAD SEGMENT: 47 INITNPC DONE! LOAD SEGMENT: 47 INITMISSILE DONE! LOAD SEGMENT: 47 INITEVQUEUES DONE! BSP: CREATE WORLD CACHE BEGIN BSP: CREATE WORLD CACHE DONE TEXLIST REF 0) 512x512 Faces:2871 moorsbigarch512 TEXLIST REF 1) 512x512 Faces:1135 moorsstairs512 TEXLIST REF 2) 512x512 Faces:207 moorsfloor512 TEXLIST REF 3) 256x256 Faces:437 moorsfloortrim TEXLIST REF 4) 256x256 Faces:50 moorsfloordark TEXLIST REF 5) 256x256 Faces:2886 moorsarchbits TEXLIST REF 6) 512x512 Faces:5019 moorstrim512 TEXLIST REF 7) 256x256 Faces:1031 moorsstone TEXLIST REF 8) 512x512 Faces:3711 moorsarch512 TEXLIST REF 9) 256x256 Faces:1673 moorsceiling TEXLIST REF 10) 256x256 Faces:849 moorsbrickdark TEXLIST REF 11) 256x256 Faces:4427 moorsrustgate TEXLIST REF 12) 256x256 Faces:35 darkstonefloor TEXLIST REF 13) 256x256 Faces:116 moorsbrickhot TEXLIST REF 14) 512x512 Faces:3238 moorsbase512 TEXLIST REF 15) 256x256 Faces:389 moorssnake TEXLIST REF 16) 512x512 Faces:315 moorsbasenogrunge512 TEXLIST REF 17) 128x128 Faces:3 moorsfloorlight TEXLIST REF 18) 128x128 Faces:5 moorsteleport TEXLIST REF 19) 256x256 Faces:622 underB TEXLIST REF 20) 128x128 Faces:0 grey TEXLIST REF 21) 256x256 Faces:230 moorsbrickslime TEXLIST REF 22) 256x256 Faces:30 underceiling TEXLIST REF 23) 256x256 Faces:1191 underA TEXLIST REF 24) 512x512 Faces:0 CAVE02 TEXLIST REF 25) 128x128 Faces:396 moorsmetal TEXLIST REF 26) 512x512 Faces:50 moorspitfloor512 TEXLIST REF 27) 512x512 Faces:6 hotcoals512 TEXLIST REF 28) 256x256 Faces:17 moorsstonecracked TEXLIST REF 29) 128x128 Faces:41 moorsmarble TEXLIST REF 30) 256x256 Faces:987 moorsdark TEXLIST REF 31) 512x512 Faces:386 moorswindow512 TEXLIST REF 32) 512x512 Faces:15 moorspitfloorbloody512 TEXLIST REF 33) 256x256 Faces:588 moorswood TEXLIST REF 34) 256x256 Faces:14 moorsmetalscrape TEXLIST REF 35) 256x256 Faces:324 moorsdoor TEXLIST REF 36) 256x256 Faces:234 chainsrust TEXLIST REF 37) 256x256 Faces:18 moorsgraffitti TEXLIST REF 38) 512x512 Faces:2 hotcoalscooling512 TEXLIST REF 39) 256x256 Faces:308 moorsstairrails TEXLIST REF 40) 128x128 Faces:123 moorstrimsmall TEXLIST REF 41) 256x256 Faces:443 underBB TEXLIST REF 42) 256x256 Faces:998 UnderC TEXLIST REF 43) 256x256 Faces:54 UnderCB TEXLIST REF 44) 256x256 Faces:212 moorsdoorsnake TEXLIST REF 45) 256x256 Faces:1 mercury256 TEXLIST REF 46) 128x128 Faces:20 moorswindowLT TEXLIST REF 47) 128x128 Faces:18 moorswindowRT TEXLIST REF 48) 256x256 Faces:4 moorsmetalscrapesnake TEXLIST: MOORS79.bsp match:0 tex512:13 tex256:28 tex128:8 TEXLIST REF 49) 512x512 Faces:789 SWPbonus_floor512 TEXLIST REF 14) 512x512 Faces:1110 moorsbase512 TEXLIST REF 10) 256x256 Faces:1141 moorsbrickdark TEXLIST REF 21) 256x256 Faces:1256 moorsbrickslime TEXLIST REF 5) 256x256 Faces:1148 moorsarchbits TEXLIST REF 15) 256x256 Faces:488 moorssnake TEXLIST REF 50) 256x256 Faces:113 moorsrubble TEXLIST REF 12) 256x256 Faces:39 darkstonefloor TEXLIST REF 51) 512x512 Faces:1 SWPbonus_star TEXLIST REF 6) 512x512 Faces:24 moorstrim512 TEXLIST REF 29) 128x128 Faces:7 moorsmarble TEXLIST REF 16) 512x512 Faces:609 moorsbasenogrunge512 TEXLIST REF 7) 256x256 Faces:13 moorsstone TEXLIST REF 26) 512x512 Faces:1 moorspitfloor512 TEXLIST REF 52) 512x512 Faces:113 SWPbonus_rubble512 TEXLIST REF 0) 512x512 Faces:45 moorsbigarch512 TEXLIST REF 19) 256x256 Faces:22 underB TEXLIST REF 53) 128x128 Faces:78 CAVE_wet TEXLIST REF 54) 512x512 Faces:103 SWPbonus_rubble512_green TEXLIST REF 20) 128x128 Faces:0 grey TEXLIST REF 22) 256x256 Faces:12 underceiling TEXLIST REF 25) 128x128 Faces:163 moorsmetal TEXLIST REF 41) 256x256 Faces:3 underBB TEXLIST REF 28) 256x256 Faces:1 moorsstonecracked TEXLIST REF 11) 256x256 Faces:111 moorsrustgate TEXLIST: NAGA_CHAMBER_FINAL22.bsp match:19 tex512:9 tex256:12 tex128:4 LOAD SEGMENT: 47 BSP LOAD DONE! LOAD SEGMENT: 47 LOAD OBJECTS BEGIN SEGREAD: SEGMENT D6SEG47.GAM SEGREAD: SEGMENT D6SEG47.GAM READING FILES... SEGREAD: SEGMENT D6SEG47.GAM READ FILES DONE SEGREAD: SEGMENT D6SEG47.GAM DONE OK! LOAD SEGMENT: 47 CONTROLLER OBJECTS OK! LOAD SEGMENT: 47 OBJECTS LOADED OK! LOAD SEGMENT: 47 BSPSFX LOADED OK! LOAD SEGMENT: 47 DONE! GRANNY MODEL ERROR MESHCOUNT==0 (katal_spideryolk.GR2) GRANNY MODEL ERROR MESHCOUNT==0 (katal_spideryolk.GR2) *RETURN TO TOWN* (gPartyN=1) *RETURN TO TOWN* PLAYER LEAVING... PCMonsterRemove() UNLOAD PC GRANNY MODEL RETURN TO TOWN: PLOC_TOWN RETURN TO TOWN: PARTY RETURNED DoneMonsters() UNLOAD GRANNY MODEL [32] DoneMonsters() UNLOAD GRANNY MODEL [43] DoneMonsters() UNLOAD GRANNY MODEL [46] DoneMonsters() UNLOAD GRANNY MODEL [54] DoneMonsters() UNLOAD GRANNY MODEL [55] DoneMonsters() UNLOAD GRANNY MODEL [56] DoneMonsters() UNLOAD GRANNY MODEL [59] DoneMonsters() UNLOAD GRANNY MODEL [68] DoneMonsters() UNLOAD GRANNY MODEL [74] DoneMonsters() UNLOAD GRANNY MODEL [75] DoneMonsters() UNLOAD GRANNY MODEL [76] DoneMonsters() UNLOAD GRANNY MODEL [80] DoneMonsters() UNLOAD GRANNY MODEL [103] DoneMonsters() UNLOAD GRANNY MODEL [147] DoneMonsters() UNLOAD GRANNY MODEL [152] BSP: DONE WORLD CACHE BEGIN WorldCache released... LMapCache released... RETURN TO TOWN: SPOKE UNLOADED RETURN TO TOWN: MODELS UNLOADED RETURN TO TOWN: CLEANUP DONE SetMenuResolution: BEGIN Card_KillTimerThread(): Begin D3DTimer_Destroy(): Begin D3DTimer_Destroy(): Done CC_ResetCardForNewResolution(800x600) BEGIN PICK DISPLAY MODE: 800x600 22 Format CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22 CC_ResetCardForNewResolution(800x600) RESET BEGIN CC_ResetCardForNewResolution(800x600) RESET SUCCESS! CC_ResetCardForNewResolution(800x600) DONE Card_Software_Compliant(): Begin Card_Software_Compliant(): gPalette = TRUE Card_Software_Compliant(): Pal16_Calculate BEGIN Card_Software_Compliant(): Pal16_Calculate DONE Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS Card_Software_Compliant(): DONE D3DTimer_Create(): Begin uDelay=24 uResolution=1 timeSetEvent(): Done ForcedDelay(): Begin ForcedDelay(): Done Windows messaging loop: Done ForcedDelay(): Begin ForcedDelay(): Done s_Timer_iId = 64 D3DTimer_Verify(): Begin D3DTimer_Verify(): Done D3DTimer_Create(): Done SetMenuResolution: DONE SetGameResolution: BEGIN Card_KillTimerThread(): Begin D3DTimer_Destroy(): Begin D3DTimer_Destroy(): Done CC_ResetCardForNewResolution(1024x768) BEGIN PICK DISPLAY MODE: 1024x768 22 Format CC_ResetCardForNewResolution(1024x768) API->WH(1024x768) FORMAT:22 CC_ResetCardForNewResolution(1024x768) RESET BEGIN CC_ResetCardForNewResolution(1024x768) RESET SUCCESS! CC_ResetCardForNewResolution(1024x768) DONE Card_Software_Compliant(): Begin Card_Software_Compliant(): gPalette = TRUE Card_Software_Compliant(): Pal16_Calculate BEGIN Card_Software_Compliant(): Pal16_Calculate DONE Card_Software_Compliant(): Create s_DDCanvas(1024x768) BEGIN Card_Software_Compliant(): Create s_DDCanvas(1024x768) SUCCESS Card_Software_Compliant(): s_DDCanvas(1024x768) LOCKRECT SUCCESS Card_Software_Compliant(): DONE D3DTimer_Create(): Begin uDelay=24 uResolution=1 timeSetEvent(): Done ForcedDelay(): Begin ForcedDelay(): Done Windows messaging loop: Done ForcedDelay(): Begin ForcedDelay(): Done s_Timer_iId = 80 D3DTimer_Verify(): Begin D3DTimer_Verify(): Done D3DTimer_Create(): Done SetGameResolution: DONE LOAD SEGMENT: 47 START LOAD SEGMENT: 47 INITSKYANDTREE DONE! LOAD SEGMENT: 47 INITLISTS DONE! LOAD SEGMENT: 47 INITMONSTERS DONE! LOAD SEGMENT: 47 INITEFX DONE! LOAD SEGMENT: 47 INITNPC DONE! LOAD SEGMENT: 47 INITMISSILE DONE! LOAD SEGMENT: 47 INITEVQUEUES DONE! BSP: CREATE WORLD CACHE BEGIN BSP: CREATE WORLD CACHE DONE TEXLIST REF 0) 512x512 Faces:2871 moorsbigarch512 TEXLIST REF 1) 512x512 Faces:1135 moorsstairs512 TEXLIST REF 2) 512x512 Faces:207 moorsfloor512 TEXLIST REF 3) 256x256 Faces:437 moorsfloortrim TEXLIST REF 4) 256x256 Faces:50 moorsfloordark TEXLIST REF 5) 256x256 Faces:2886 moorsarchbits TEXLIST REF 6) 512x512 Faces:5019 moorstrim512 TEXLIST REF 7) 256x256 Faces:1031 moorsstone TEXLIST REF 8) 512x512 Faces:3711 moorsarch512 TEXLIST REF 9) 256x256 Faces:1673 moorsceiling TEXLIST REF 10) 256x256 Faces:849 moorsbrickdark TEXLIST REF 11) 256x256 Faces:4427 moorsrustgate TEXLIST REF 12) 256x256 Faces:35 darkstonefloor TEXLIST REF 13) 256x256 Faces:116 moorsbrickhot TEXLIST REF 14) 512x512 Faces:3238 moorsbase512 TEXLIST REF 15) 256x256 Faces:389 moorssnake TEXLIST REF 16) 512x512 Faces:315 moorsbasenogrunge512 TEXLIST REF 17) 128x128 Faces:3 moorsfloorlight TEXLIST REF 18) 128x128 Faces:5 moorsteleport TEXLIST REF 19) 256x256 Faces:622 underB TEXLIST REF 20) 128x128 Faces:0 grey TEXLIST REF 21) 256x256 Faces:230 moorsbrickslime TEXLIST REF 22) 256x256 Faces:30 underceiling TEXLIST REF 23) 256x256 Faces:1191 underA TEXLIST REF 24) 512x512 Faces:0 CAVE02 TEXLIST REF 25) 128x128 Faces:396 moorsmetal TEXLIST REF 26) 512x512 Faces:50 moorspitfloor512 TEXLIST REF 27) 512x512 Faces:6 hotcoals512 TEXLIST REF 28) 256x256 Faces:17 moorsstonecracked TEXLIST REF 29) 128x128 Faces:41 moorsmarble TEXLIST REF 30) 256x256 Faces:987 moorsdark TEXLIST REF 31) 512x512 Faces:386 moorswindow512 TEXLIST REF 32) 512x512 Faces:15 moorspitfloorbloody512 TEXLIST REF 33) 256x256 Faces:588 moorswood TEXLIST REF 34) 256x256 Faces:14 moorsmetalscrape TEXLIST REF 35) 256x256 Faces:324 moorsdoor TEXLIST REF 36) 256x256 Faces:234 chainsrust TEXLIST REF 37) 256x256 Faces:18 moorsgraffitti TEXLIST REF 38) 512x512 Faces:2 hotcoalscooling512 TEXLIST REF 39) 256x256 Faces:308 moorsstairrails TEXLIST REF 40) 128x128 Faces:123 moorstrimsmall TEXLIST REF 41) 256x256 Faces:443 underBB TEXLIST REF 42) 256x256 Faces:998 UnderC TEXLIST REF 43) 256x256 Faces:54 UnderCB TEXLIST REF 44) 256x256 Faces:212 moorsdoorsnake TEXLIST REF 45) 256x256 Faces:1 mercury256 TEXLIST REF 46) 128x128 Faces:20 moorswindowLT TEXLIST REF 47) 128x128 Faces:18 moorswindowRT TEXLIST REF 48) 256x256 Faces:4 moorsmetalscrapesnake TEXLIST: MOORS79.bsp match:0 tex512:13 tex256:28 tex128:8 TEXLIST REF 49) 512x512 Faces:789 SWPbonus_floor512 TEXLIST REF 14) 512x512 Faces:1110 moorsbase512 TEXLIST REF 10) 256x256 Faces:1141 moorsbrickdark TEXLIST REF 21) 256x256 Faces:1256 moorsbrickslime TEXLIST REF 5) 256x256 Faces:1148 moorsarchbits TEXLIST REF 15) 256x256 Faces:488 moorssnake TEXLIST REF 50) 256x256 Faces:113 moorsrubble TEXLIST REF 12) 256x256 Faces:39 darkstonefloor TEXLIST REF 51) 512x512 Faces:1 SWPbonus_star TEXLIST REF 6) 512x512 Faces:24 moorstrim512 TEXLIST REF 29) 128x128 Faces:7 moorsmarble TEXLIST REF 16) 512x512 Faces:609 moorsbasenogrunge512 TEXLIST REF 7) 256x256 Faces:13 moorsstone TEXLIST REF 26) 512x512 Faces:1 moorspitfloor512 TEXLIST REF 52) 512x512 Faces:113 SWPbonus_rubble512 TEXLIST REF 0) 512x512 Faces:45 moorsbigarch512 TEXLIST REF 19) 256x256 Faces:22 underB TEXLIST REF 53) 128x128 Faces:78 CAVE_wet TEXLIST REF 54) 512x512 Faces:103 SWPbonus_rubble512_green TEXLIST REF 20) 128x128 Faces:0 grey TEXLIST REF 22) 256x256 Faces:12 underceiling TEXLIST REF 25) 128x128 Faces:163 moorsmetal TEXLIST REF 41) 256x256 Faces:3 underBB TEXLIST REF 28) 256x256 Faces:1 moorsstonecracked TEXLIST REF 11) 256x256 Faces:111 moorsrustgate TEXLIST: NAGA_CHAMBER_FINAL22.bsp match:19 tex512:9 tex256:12 tex128:4 LOAD SEGMENT: 47 BSP LOAD DONE! LOAD SEGMENT: 47 LOAD OBJECTS BEGIN SEGREAD: SEGMENT D6SEG47.GAM SEGREAD: SEGMENT D6SEG47.GAM READING FILES... SEGREAD: SEGMENT D6SEG47.GAM READ FILES DONE SEGREAD: SEGMENT D6SEG47.GAM DONE OK! LOAD SEGMENT: 47 CONTROLLER OBJECTS OK! LOAD SEGMENT: 47 OBJECTS LOADED OK! LOAD SEGMENT: 47 BSPSFX LOADED OK! LOAD SEGMENT: 47 DONE! DoneMonsters() UNLOAD GRANNY MODEL [32] DoneMonsters() UNLOAD GRANNY MODEL [43] DoneMonsters() UNLOAD GRANNY MODEL [54] DoneMonsters() UNLOAD GRANNY MODEL [55] DoneMonsters() UNLOAD GRANNY MODEL [59] DoneMonsters() UNLOAD GRANNY MODEL [68] DoneMonsters() UNLOAD GRANNY MODEL [74] DoneMonsters() UNLOAD GRANNY MODEL [75] DoneMonsters() UNLOAD GRANNY MODEL [80] DoneMonsters() UNLOAD GRANNY MODEL [103] DoneMonsters() UNLOAD GRANNY MODEL [147] DoneMonsters() UNLOAD GRANNY MODEL [152] BSP: DONE WORLD CACHE BEGIN WorldCache released... LMapCache released... LOAD SEGMENT: 0 START LOAD SEGMENT: 0 INITSKYANDTREE DONE! LOAD SEGMENT: 0 INITLISTS DONE! LOAD SEGMENT: 0 INITMONSTERS DONE! LOAD SEGMENT: 0 INITEFX DONE! LOAD SEGMENT: 0 INITNPC DONE! LOAD SEGMENT: 0 INITMISSILE DONE! LOAD SEGMENT: 0 INITEVQUEUES DONE! LOAD SEGMENT: 0 TERRAIN BEGIN LOAD SEGMENT: 0 FOVANDYON SET LOAD SEGMENT: 0 TERRAINMESH LOADED LOAD SEGMENT: 0 TERRAIN CREATED LOAD SEGMENT: 0 NAVPOINTS LOADED LOAD SEGMENT: 0 TERRAIN DONE LOAD SEGMENT: 0 BSP LOAD DONE! LOAD SEGMENT: 0 LOAD OBJECTS BEGIN SEGREAD: SEGMENT D6SEG00.GAM SEGREAD: SEGMENT D6SEG00.GAM READING FILES... SEGREAD: SEGMENT D6SEG00.GAM READ FILES DONE SEGREAD: SEGMENT D6SEG00.GAM DONE OK! LOAD SEGMENT: 0 CONTROLLER OBJECTS OK! LOAD SEGMENT: 0 OBJECTS LOADED OK! LOAD SEGMENT: 0 BSPSFX LOADED OK! LOAD SEGMENT: 0 DONE! Create TEXSUB Texture Orig:PCUM_DEFAULT_TORSO Sub:PCUM_CHAINA_TORSO File:grn_texture/pcum/PCUM_CHAINA_TORSO.bmp Create TEXSUB Texture Orig:PCUM_DEFAULT_PANTS Sub:PCUM_CHAINA_PANTS File:grn_texture/pcum/PCUM_CHAINA_PANTS.bmp Create TEXSUB Texture Orig:PCUM_DEFAULT_GLOVES Sub:PCUM_CHAINA_GLOVES File:grn_texture/pcum/PCUM_CHAINA_GLOVES.bmp Create TEXSUB Texture Orig:PCUM_DEFAULT_BOOTS Sub:PCUM_CHAINA_BOOTS File:grn_texture/pcum/PCUM_CHAINA_BOOTS.bmp GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn) GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn) GRANNY MODEL ERROR MESHCOUNT==0 (torchpoleA.grn) Create TEXSUB Texture Orig:PCUM_DEFAULT_TORSO Sub:PCUM_LEATHERA_TORSO File:grn_texture/pcum/PCUM_LEATHERA_TORSO.bmp Create TEXSUB Texture Orig:PCUM_DEFAULT_PANTS Sub:PCUM_LEATHERA_PANTS File:grn_texture/pcum/PCUM_LEATHERA_PANTS.bmp Create TEXSUB Texture Orig:PCUM_DEFAULT_BOOTS Sub:PCUM_LEATHERA_BOOTS File:grn_texture/pcum/PCUM_LEATHERA_BOOTS.bmp *RETURN TO TOWN* (gPartyN=1) *RETURN TO TOWN* PLAYER LEAVING... PCMonsterRemove() UNLOAD PC GRANNY MODEL RETURN TO TOWN: PLOC_TOWN RETURN TO TOWN: PARTY RETURNED DoneMonsters() UNLOAD GRANNY MODEL [26] DoneMonsters() UNLOAD GRANNY MODEL [56] DoneMonsters() UNLOAD GRANNY MODEL [77] DoneMonsters() UNLOAD GRANNY MODEL [95] DoneMonsters() UNLOAD GRANNY MODEL [96] DoneMonsters() UNLOAD GRANNY MODEL [97] DoneMonsters() UNLOAD GRANNY MODEL [102] DoneMonsters() UNLOAD GRANNY MODEL [103] DoneMonsters() UNLOAD GRANNY MODEL [108] DoneMonsters() UNLOAD GRANNY MODEL [119] DoneMonsters() UNLOAD GRANNY MODEL [125] DoneMonsters() UNLOAD GRANNY MODEL [130] DoneMonsters() UNLOAD GRANNY MODEL [143] DoneMonsters() UNLOAD GRANNY MODEL [157] RETURN TO TOWN: SPOKE UNLOADED RETURN TO TOWN: MODELS UNLOADED RETURN TO TOWN: CLEANUP DONE SetMenuResolution: BEGIN Card_KillTimerThread(): Begin D3DTimer_Destroy(): Begin D3DTimer_Destroy(): Done CC_ResetCardForNewResolution(800x600) BEGIN PICK DISPLAY MODE: 800x600 22 Format CC_ResetCardForNewResolution(800x600) API->WH(800x600) FORMAT:22 CC_ResetCardForNewResolution(800x600) RESET BEGIN CC_ResetCardForNewResolution(800x600) RESET SUCCESS! CC_ResetCardForNewResolution(800x600) DONE Card_Software_Compliant(): Begin Card_Software_Compliant(): gPalette = TRUE Card_Software_Compliant(): Pal16_Calculate BEGIN Card_Software_Compliant(): Pal16_Calculate DONE Card_Software_Compliant(): Create s_DDCanvas(800x600) BEGIN Card_Software_Compliant(): Create s_DDCanvas(800x600) SUCCESS Card_Software_Compliant(): s_DDCanvas(800x600) LOCKRECT SUCCESS Card_Software_Compliant(): DONE D3DTimer_Create(): Begin uDelay=24 uResolution=1 timeSetEvent(): Done ForcedDelay(): Begin ForcedDelay(): Done Windows messaging loop: Done ForcedDelay(): Begin ForcedDelay(): Done s_Timer_iId = 96 D3DTimer_Verify(): Begin D3DTimer_Verify(): Done D3DTimer_Create(): Done SetMenuResolution: DONE DoneEFX() UNLOAD GRANNY MODEL[1923] DoneEFX() UNLOAD GRANNY MODEL[1931] DoneEFX() UNLOAD GRANNY MODEL[1932] DoneEFX() UNLOAD GRANNY MODEL[1933] DoneSystem(): Begin SFXCache(): Done bink_SystemClose(): Done Audio(): Done Screen_Close(): Begin Screen_Close(): Done DirectInput Kill(): Done RestoreMouse(): Done CoUninitialize(): Done DoneSystem(): Done WndProc(): WINDOW DESTROY End of DUNGEON LORDS (Status = 0) I think i highlighted them all and I cant really say it would work so gl and good speed. |
Author: | skipclarke [ 11 Jun 2005, 13:07 ] |
Post subject: | Dungeon Lords? |
In case you're watching this thread... Arcus has updated the UniWS Patcher to provide widescreen support for Dungeon Lords. See his post here for details: http://www.widescreengamingforum.com/node/5689 The UniWS Patcher is available in the downloads section. |
Author: | ^el_dub^ [ 12 Jun 2005, 12:13 ] |
Post subject: | Dungeon Lords? |
Thanks m8, much appreciated :D |
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