I have the latest version of MOHAA, but the solution posted here doesn't seem to do anything to the FOV, even if it's set to 1. Furthermore, once I run the game and exit it, the "cg_fov 110" line in "unnamedsoldier.cfg" is gone!
Does anyone want to verify that the FOV solution does or does not work? Without a second opinion, I would guess that the original poster of the solution just assumed it would work like it does in most Quake 3 engine games, and didn't bother checking, when in fact it doesn't work.
If this is the case, and .ini FOV adjustment is impossible, there IS an FOV adjustment method, but it's less elegant, and probably doesn't work in multiplayer. The default FOV is 80, so an adjustment to 90 will preserve the full vertical range in 16:10 while increasing the horizontal range. When developer mode is on and a level is loaded, bring down the console and type "fov 90". This must be re-typed on each new level.
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