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 Post subject: Starcraft / Dune 2000
PostPosted: 13 Jan 2004, 19:15 
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Joined: 13 Jan 2004, 18:57
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Hi there. I got myself a WUXGA display with my new laptop, but i'm having some trouble playing my favorite game: starcraft! so when some tries did nothing to improve grafics (i get an error-message which says that ma display should not be used in other than optimal resolution) i dug out dune 2000, but there i had the same problem (well, actually, dune 2000 was even worse, since it wouldn't let me do save-games... :-) would be nice if i ould rejoin the battle against zerg ans protoss!

greetz
Eisbaer


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 Post subject: Starcraft / Dune 2000
PostPosted: 13 Jan 2004, 21:04 
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Joined: 14 Oct 2003, 13:52
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Can you give some more info on the graphics card etc? If it's ATI, it shouldn't be giving any 'non-optimal res' messages, but I don't know about nVidia.

I tried Starcraft on mine, and while it ran, it was pretty badly stretched... and the res is fixed at 640x480.


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 Post subject: Starcraft / Dune 2000
PostPosted: 14 Jan 2004, 00:27 
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I'm using a NVIDIA GeForce FX Go5650.


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 Post subject: Starcraft / Dune 2000
PostPosted: 14 Jan 2004, 13:55 
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The only thing I can suggest is trying the Omega nVidia drivers (http://www.omegacorner.com).

As to the saving problems with Dune 2000... it might be that it doesn't like NTFS. I presume you are using Win XP?


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 Post subject: Starcraft / Dune 2000
PostPosted: 14 Jan 2004, 17:10 
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Joined: 13 Jan 2004, 18:57
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You are right, I'm using Win XP Professional. Could be that Dune is having trouble with the partition of the hd, but if i'm not completely wrong, win 98se was also capable of running NTFS partitions. I'll go have a look on NVIDIAs page. But i don't understand why a new grafics card with new drivers should have problems with a game so old.. i mean, shouldn't the drivers be able to work with older versions?!?


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 Post subject: Starcraft / Dune 2000
PostPosted: 14 Jan 2004, 17:38 
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Er... Win98 never had NTFS support. Ever. That was a File System specifically for Win NT. Which is OK, because until NT5.1, it was slow, but stable. Designed for businesses, rather than home users.

And as for an old game having trouble with new drivers: it's having trouble purely because it's old. Newer games have proper up to date DirectX calls built in, the older games, even the ones that used DirectX, didn't always do the hardware calls correctly. Generally, old games don't like new hardware. 'Backwards Compatibility' is a pipe dream...


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 Post subject: Starcraft / Dune 2000
PostPosted: 12 Apr 2004, 15:21 
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Joined: 09 Mar 2004, 23:01
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If I'm not mistaken, didn't NT5 and NT5.1 (Win2K and WinXP respectively) both use the same implementation of NTFS? In that case it wasn't NT5.1 that changed anything.


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 Post subject: Starcraft / Dune 2000
PostPosted: 12 Apr 2004, 15:28 
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If I'm not mistaken, didn't NT5 and NT5.1 (Win2K and WinXP respectively) both use the same implementation of NTFS? In that case it wasn't NT5.1 that changed anything.


The NTFS file system was updated slightly for WinXP. One of the later Service Packs for Win 2k brought it's filesystem in line with WinXP's variant, as far as I know...


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 Post subject: Starcraft / Dune 2000
PostPosted: 03 Jan 2005, 20:14 
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Joined: 03 Jan 2005, 20:04
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It's a shame that Starcraft never supported beyond 800x600 resolution. Boy, wouldn't it be cool at 16x12 or 19x12 for those 256x256 maps.


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 Post subject: Starcraft / Dune 2000
PostPosted: 22 Oct 2007, 06:59 
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Joined: 12 May 2006, 05:02
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It's a shame that Starcraft never supported beyond 800x600 resolution.

I thought Starcraft maxed out at 640x480. Does it actually support 800x600? Everything I've seen indicates that it doesn't run in anything (higher OR lower) than 640x480. If I could run it at even a higher 4:3 A.R., that'd be great! Anyone know of a tweak to run it even at higher 4:3 resolutions?


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