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Warhammer 40k: Space Marine http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=22535 |
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Author: | skipclarke [ 23 Aug 2011, 21:38 ] |
Post subject: | Warhammer 40k: Space Marine |
There's a demo up on Steam. Who wants to give it a whirl and post a DR? http://store.steampowered.com/app/55150/ |
Author: | evilmatt [ 23 Aug 2011, 21:53 ] |
Post subject: | I've had a go, the game |
I've had a go, the game engine works up to multi-monitor resolutions fine enough but the cutscenes and menus are vert- and the hud is stretched pretty badly. It's been raised on their forum though, so hopefully might get looked at for release. |
Author: | skipclarke [ 24 Aug 2011, 00:40 ] |
Post subject: | Can you grab some screens for |
Can you grab some screens for a DR? |
Author: | evilmatt [ 24 Aug 2011, 19:04 ] |
Post subject: | I've taken some shots and |
I've taken some shots and uploaded them to my Steam screenshots folder here: http://steamcommunity.com/profiles/76561197970629143/screenshots/?tab=all |
Author: | thales100 [ 24 Aug 2011, 19:39 ] |
Post subject: | Thanks a lot evilmatt, ive |
Thanks a lot evilmatt, ive created the DR. |
Author: | evilmatt [ 24 Aug 2011, 21:28 ] |
Post subject: | As well as the |
As well as the spacemarine.com forum thread you've linked in the DR there's a second one here (that I've hijacked slightly!) which has had a THQ rep answer in it: I checked it on my system and I see what you are talking about. The issue is being forwarded along to the developers to see if they have a fix. |
Author: | thales100 [ 25 Aug 2011, 12:47 ] |
Post subject: | Thanks again evilmatt. |
Thanks again evilmatt. |
Author: | Reprobator [ 06 Sep 2011, 11:49 ] |
Post subject: | Unfortunatly, no change has |
Unfortunatly, no change has made its way to the release version. |
Author: | evilmatt [ 06 Sep 2011, 14:49 ] |
Post subject: | Bah that's a disappointment. |
Bah that's a disappointment. I've posted a moan in a thread I linked previously (plus a new one that's cropped up about the crosshair being distorted at non-16x9 resolutions) to see if the THQSpaceMarineSupport user that replied previously has anything to say. |
Author: | khanitez [ 16 Sep 2011, 01:45 ] |
Post subject: | IMO, the FOV in the cutscenes |
IMO, the FOV in the cutscenes are UTTERLY unplayable. You can't see anything, its SOO zoomed in. Considering this game is AMD certified, its disappointing and surprising to see that Eyefinity hasn't been officially supported. |
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