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Mortal Kombat Komplete Edition FOV fix http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=26390 |
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Author: | r9800pro [ 07 Jul 2013, 00:10 ] |
Post subject: | Mortal Kombat Komplete Edition FOV fix |
The game uses Unreal Engine and although menus seem fine, when in game it is zoomed in so much, it is unplayable I tried to look for ini files but couldn't find it Any help would be much appreciated Some screenshots: |
Author: | HaYDeN [ 07 Jul 2013, 03:57 ] |
Post subject: | Re: Mortal Kombat Komplete Edition FOV fix |
I've dispatched the FOV fix/HUD fix I've been working on, Click "Update Plugins" in Flawless Widescreen - should show up in Available Plugins or automatically install depending on your options. The HUD is still not fixed currently. |
Author: | Tanuki [ 08 Jul 2013, 03:48 ] |
Post subject: | Re: Mortal Kombat Komplete Edition FOV fix |
Seems like most modern fighting games have inherent issues with "zooming in". Or growth hormone usage is rampant. Maybe the next DOA will crop off the heads. |
Author: | UrbanSmooth [ 13 Jul 2013, 14:00 ] |
Post subject: | Re: Mortal Kombat Komplete Edition FOV fix |
It is fixed, then? Worth playing in triple-monitor? |
Author: | dukegr [ 04 Aug 2013, 19:35 ] |
Post subject: | Re: Mortal Kombat Komplete Edition FOV fix |
HaYDeN wrote: I've dispatched the FOV fix/HUD fix I've been working on, Click "Update Plugins" in Flawless Widescreen - should show up in Available Plugins or automatically install depending on your options. The HUD is still not fixed currently. Tested the fix on 5760x1080 eyefinity, fov fix makes this game playable, although the HUD is seriously fucked up, its zoomed in occupying 2/3 screens. Waiting for the HUD fix to actually play this game, thanks for the work so far hayden. |
Author: | Conker1985 [ 10 Jan 2014, 06:44 ] |
Post subject: | Re: Mortal Kombat Komplete Edition FOV fix |
HaYDeN wrote: I've dispatched the FOV fix/HUD fix I've been working on, Click "Update Plugins" in Flawless Widescreen - should show up in Available Plugins or automatically install depending on your options. The HUD is still not fixed currently. Hey Hayden, Any progress on a fix for the HUD? Game seems to run perfectly in surround with flawless widescreen running, minus the health bars and interface when in combat. I'd be eternally grateful if that one little detail was figured out. Thanks man! |
Author: | vittau [ 21 Oct 2014, 22:58 ] |
Post subject: | Re: Mortal Kombat Komplete Edition FOV fix |
Hi, Apparently the game has updated and the fix is not working anymore... |
Author: | nachoghu [ 12 Mar 2015, 04:02 ] |
Post subject: | Re: Mortal Kombat Komplete Edition FOV fix |
I could not play on 3 screens because it looked very closely and found this solution: Go to C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\MortalKombatKomplete\Dependencies\Scripts open MortalKombatKomplete.lua (notepad) Look for: function FOVSlider_Changed(Sender) fAdditionalFOV = Sender:GetScaledFloat(5) UpdateFOVCalculator_AdditionalFOV("FOVCalculator",fAdditionalFOV) lblFOVSlider.Caption:SetCaption( string.format("Value: %.2f",fAdditionalFOV) ) ForceUpdate() end Change fAdditionalFOV = Sender:GetScaledFloat(5) to fAdditionalFOV = Sender:GetScaledFloat(0) You can play I hope you have served PD: My english suck XD |
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