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Dauntless
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32652
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Author:  Amon Amarth [ 27 May 2018, 10:53 ]
Post subject:  Dauntless

A very good PC Monster Hunter. As fun as it is though, I can't really get Surround working on it, as the FoV is completely zoomed in and as a result is unreasonable to play. I could only get through the tutorial by setting the game to single monitor.

Any chance we can get a fix for this one? Heads up: Unreal Engine 4, and using the "AspectRatioAxisConstraint=AspectRatio_MaintainYFOV" fix does not work in-game.

Author:  Skid [ 27 May 2018, 15:01 ]
Post subject:  Re: Dauntless

Odd, that worked for me during the TA, Alpha and Closed Beta, unless they changed it however note the game reads it's configuration from Local\Archon\..... not Local\Dauntless\....

Add
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
To he Engine.ini file.

I'm not however going to double check that because I can't be bothered to wait over an hour that's optimisation makes Surround hard to play, rather then the FoV.

Author:  Amon Amarth [ 28 May 2018, 09:59 ]
Post subject:  Re: Dauntless

Skid wrote:
Odd, that worked for me during the TA, Alpha and Closed Beta, unless they changed it however note the game reads it's configuration from Local\Archon\..... not Local\Dauntless\....

Add
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
To he Engine.ini file.

I'm not however going to double check that because I can't be bothered to wait over an hour that's optimisation makes Surround hard to play, rather then the FoV.


Yeah, I added it and nope, it changes the "Y" FoV at the main menu, but once in-game the FoV is still really zoomed in. Didn't make a difference so yeah they probably changed something.

Author:  Haldi [ 18 Aug 2018, 17:36 ]
Post subject:  Re: Dauntless

Seems like when it became Open Beta they somehow cancled all custom ini edits.
So that doesn't work anymore.
Too bad :(

Absolutly unplayeable like this:
https://i.imgur.com/YypmFbM.jpg

Author:  DAOWAce [ 21 Aug 2018, 01:18 ]
Post subject:  Re: Dauntless

Yeah I tested it shortly before MH:W came out and found the .ini edit did nothing.

Submitted feedback about 21:9 support back when they did a closed alpha some 8 months ago.

Still doesn't support it to this day, despite multiple other people also submitting feedback.

Unreal Engine 4 is absolute trash because of this. Epic never learned.

Author:  susahamat [ 21 Aug 2018, 06:09 ]
Post subject:  Re: Dauntless

Attachment:
DauntlessFOV&BlackBarsRemoval.jpg
DauntlessFOV&BlackBarsRemoval.jpg [ 57.29 KiB | Viewed 24585 times ]

Attachment:
DauntlessFOV_BETA0610.7z [3.89 MiB]
Downloaded 1347 times


Attachments:
Dauntless-Win64-Shipping_2018_08_21_11_56_16_616.jpg
Dauntless-Win64-Shipping_2018_08_21_11_56_16_616.jpg [ 556.85 KiB | Viewed 24575 times ]
Dauntless-Win64-Shipping_2018_08_21_12_00_03_716.jpg
Dauntless-Win64-Shipping_2018_08_21_12_00_03_716.jpg [ 569.16 KiB | Viewed 24569 times ]

Author:  Evil_Raven [ 15 Jan 2019, 17:49 ]
Post subject:  Re: Dauntless

susahamat wrote:
Attachment:
DauntlessFOV&BlackBarsRemoval.jpg

Attachment:
DauntlessFOV_BETA051.rar

Not work

through HxD also does not work or I do something wrong

Author:  susahamat [ 16 Jan 2019, 01:41 ]
Post subject:  Re: Dauntless

updated to latest patch . should be working now

Author:  susahamat [ 21 Jan 2019, 21:55 ]
Post subject:  Re: Dauntless

Updated to latest patch 0.6.4 http://www.wsgf.org/forums/viewtopic.ph ... 10#p172810

Author:  DAOWAce [ 23 Mar 2019, 17:43 ]
Post subject:  Re: Dauntless

Wow, a tool was finally made to fix this game because the devs are too incompetent to change the FoV scaling method.

One simple flick of the switch in UE4 (..and a possibly re-design of all fixed HUD placed elements), that's all it takes.

I did try to do the standard change myself, but it did not read it from the config file. Either the option changed/moved, or the devs intentionally locked it.

Regardless.. having to use a tool like this in a game built on an engine with an actual toggle for proper scaling is just asinine. Shame most developers are wholly ignorant to the whole thing and Epic still hasn't listened to me about changing their engine over when even UE3 should've been Hor+ by default.

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