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Supreme Commander 2 http://www.wsgf.org/phpBB3/viewtopic.php?f=65&t=19347 |
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Author: | Skid [ 07 Mar 2010, 15:41 ] |
Post subject: | Supreme Commander 2 |
Well here is the video I promised, I'll make a better one, my recording software for some reason refused to start recording while the game was running, so I had to use a trial version of fraps. http://www.youtube.com/watch?v=c_jV5fRfOVo Processing done, the 1080p version encoded better then I expected. |
Author: | Skid [ 07 Mar 2010, 18:06 ] |
Post subject: | Re: Supreme Commander 2 |
Screenshots, I only realised after I change there file type that I've not got any of the strategic view. [Admin Edit - Images moved to Gallery.] I got a bunch more movie clips as well but I don't feel like editing them together atm, not sure how I want to edit them together, and I really need to find a music track to play over the top of them. |
Author: | Skid [ 09 Mar 2010, 01:06 ] |
Post subject: | Re: Supreme Commander 2 |
OK finished the campaign so here is the last 9 screen shots. [Admin Edit - Images Moved to Gallery.] So thats 22MBs worth of images, lets see how quickly that along with all my other images eats up my 100GB bandwidth this month :D |
Author: | spammeister [ 11 Mar 2010, 16:04 ] |
Post subject: | Re: Supreme Commander 2 |
I like how when zoomed out to the max, the map doesn't magically end, it just kind of goes on, albiet with little detail. The cliffhanger after the end credits was a welcome addition, although not totally suprising. |
Author: | Skid [ 11 Mar 2010, 16:35 ] |
Post subject: | Re: Supreme Commander 2 |
I like how when zoomed out to the max, the map doesn't magically end, it just kind of goes on, albiet with little detail. The cliffhanger after the end credits was a welcome addition, although not totally suprising. Supreme Commander always ends its games with a cliff hanger, in fact the cliff hanger after Forged Alliance is still unresolved, IE the Seraphim AI was never completely destroyed. |
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