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PostPosted: 27 Jan 2010, 04:09 
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I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:



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PostPosted: 27 Jan 2010, 04:40 
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Hey Stanton,

If you want to sell your 5870 please let me know.

Deke


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PostPosted: 27 Jan 2010, 05:41 
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Joined: 30 Nov 2009, 02:21
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I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:



I imagine it is the same reason that Borderlands works fine for you in portrait......

For some reason I would assume all games would work with portrait I see no benefit playing games in portrait.

3 X 24" would only be 1920 X 3600.

It is obvious you would still see more but it does not seem like it would be as amazing as landscape. And the bezels would be even closer together which would really bug me.

Personal Preference I know but I imagine a game would support portrait more so then landscape. And it would make more sense to me to just play on one big screen rather then 3 in portrait. I think Eyefinity only really shines in landscape.


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PostPosted: 27 Jan 2010, 06:03 
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Joined: 05 Sep 2005, 21:03
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[quote]I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:



I imagine it is the same reason that Borderlands works fine for you in portrait......

For some reason I would assume all games would work with portrait I see no benefit playing games in portrait.

3 X 24" would only be 1920 X 3600.

It is obvious you would still see more but it does not seem like it would be as amazing as landscape. And the bezels would be even closer together which would really bug me.

Personal Preference I know but I imagine a game would support portrait more so then landscape. And it would make more sense to me to just play on one big screen rather then 3 in portrait. I think Eyefinity only really shines in landscape.

Actually ME1 does not work properly in Portrait Eyefinity as the HUD elements are partially obscured. It's worth noting that ME2 doesn't share the same problem.

I think certain games work particularly well in landscape mode, such as racing and flight sims. Other games lend themselves well to portrait mode. Compared to one big screen, you've got 3x the resolution either way. Portrait is slightly wider, while landscape is obviously much wider.

I had posted a poll on another forum and found that there is a 60/40 split in landscape/portrait preference. It all comes down to personal preference as you say.


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PostPosted: 27 Jan 2010, 20:01 
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Joined: 21 Jan 2010, 18:31
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[quote]I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:




My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be displayable. The problem is when you go wider than 16:9, it will start cropping the screen more than they anticipated.

I really hope they release a landscape eyefinity patch since ME2 is one of the reasons I bought an eyefinity setup (I guess I put too much stock into that ATI powerpoint slide). I'm going to play through ME1 again (since I lost my old save file) and hope that they get something out in the next week or so.


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PostPosted: 27 Jan 2010, 22:21 
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My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be displayable. The problem is when you go wider than 16:9, it will start cropping the screen more than they anticipated.


It's actually 15:8 for portrait EF, vs 16:10 for single monitor (assuming 1920x1200), or 1.875:1 vs 1.6:1. So EF is 17.2% wider. Not by a huge margin, but definitely noticeable. In conversations and cinematics, the picture seems to revert back to 16:10, as I get black bars on left and right sides.

I agree with you it's most likely Vert- though.


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PostPosted: 27 Jan 2010, 22:21 
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Joined: 24 Jan 2010, 19:26
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I have posted on the bioware support forums here

http://social.bioware.com/forum/1/topic/106/index/800237

outlining the issues we have been having I am awaiting to see if we get a response from someone.


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PostPosted: 28 Jan 2010, 04:23 
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Here are all the other ways to contact them over this:

http://www.widescreengamingforum.com/wiki/Lobbying_Central

Also, for the person in the thread who says it's a fault of UE3 engine and can't be helped - point out that UE3 games have been fixed by devs and us, so it's possible.


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PostPosted: 28 Jan 2010, 04:50 
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Joined: 13 Sep 2009, 15:53
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Batman:AA is UE3 based.


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PostPosted: 28 Jan 2010, 04:56 
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Batman:AA is UE3 based.

Yes and for a time (im not sure if this is still the case) it had to be hacked to where you would press a button to fix the FOV.

EDIT:
Yes in Batman AA you still have to press a button to fix the FOV as of the most current patch the main game works fine but the fight scenes where you finish off a mob or when you interact with the enviroment such as opening a grate etc. It goes into a very zoomed in mode unless you use the fov hack


So yeah, like I said else where, UE3 needs to have FOV Calculations Built into the Engine. Let's all Scream at EPIC.

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