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Mass Effect 2 does NOT properly support Eyefinity http://www.wsgf.org/phpBB3/viewtopic.php?f=66&t=18995 |
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Author: | Deke [ 27 Jan 2010, 04:40 ] |
Post subject: | Re: Mass Effect 2 does NOT properly support Eyefinity |
Hey Stanton, If you want to sell your 5870 please let me know. Deke |
Author: | morfinx [ 27 Jan 2010, 22:21 ] |
Post subject: | Re: Mass Effect 2 does NOT properly support Eyefinity |
My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be displayable. The problem is when you go wider than 16:9, it will start cropping the screen more than they anticipated. It's actually 15:8 for portrait EF, vs 16:10 for single monitor (assuming 1920x1200), or 1.875:1 vs 1.6:1. So EF is 17.2% wider. Not by a huge margin, but definitely noticeable. In conversations and cinematics, the picture seems to revert back to 16:10, as I get black bars on left and right sides. I agree with you it's most likely Vert- though. |
Author: | Painted [ 27 Jan 2010, 22:21 ] |
Post subject: | Re: Mass Effect 2 does NOT properly support Eyefinity |
I have posted on the bioware support forums here http://social.bioware.com/forum/1/topic/106/index/800237 outlining the issues we have been having I am awaiting to see if we get a response from someone. |
Author: | skipclarke [ 28 Jan 2010, 04:23 ] |
Post subject: | Re: Mass Effect 2 does NOT properly support Eyefinity |
Here are all the other ways to contact them over this: http://www.widescreengamingforum.com/wiki/Lobbying_Central Also, for the person in the thread who says it's a fault of UE3 engine and can't be helped - point out that UE3 games have been fixed by devs and us, so it's possible. |
Author: | Dave Baumann [ 28 Jan 2010, 04:50 ] |
Post subject: | Re: Mass Effect 2 does NOT properly support Eyefinity |
Batman:AA is UE3 based. |
Author: | suiken_2mieu [ 28 Jan 2010, 04:56 ] |
Post subject: | Re: Mass Effect 2 does NOT properly support Eyefinity |
Batman:AA is UE3 based. Yes and for a time (im not sure if this is still the case) it had to be hacked to where you would press a button to fix the FOV. EDIT: Yes in Batman AA you still have to press a button to fix the FOV as of the most current patch the main game works fine but the fight scenes where you finish off a mob or when you interact with the enviroment such as opening a grate etc. It goes into a very zoomed in mode unless you use the fov hack So yeah, like I said else where, UE3 needs to have FOV Calculations Built into the Engine. Let's all Scream at EPIC. |
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