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Mantle API and Star Swarm http://www.wsgf.org/phpBB3/viewtopic.php?f=66&t=27043 |
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Author: | Prince Vince [ 30 Jan 2014, 22:57 ] |
Post subject: | Mantle API and Star Swarm |
Exciting day in gaming with Mantle driver releasing. I'm at work, so I haven't fired it up, but has anyone tried the Star Swarm benchmark utility on a triple monitor setup? Any noticeable improvement over regular DX11 drivers? |
Author: | Haldi [ 31 Jan 2014, 18:27 ] |
Post subject: | Re: Mantle API and Star Swarm |
thx for mentioning. http://store.steampowered.com/app/267130/ But AFAIk AMD Mantle driver aren't out yet! There were news about 13.35 leaked Mantle driver for Lenovo (?) Laptops. but you can't download them anywhere! |
Author: | Bifurk8 [ 01 Feb 2014, 00:33 ] |
Post subject: | Re: Mantle API and Star Swarm |
Yeah, word on the street is that AMD is having issues with the 14.1 beta and are not likely to get it out the door today, despite numerous promises of a January release and despite numerous sites having reported the 14.1 beta as being imminent as of 1/30/2014. @catalystmaker seems to have the latest updates and is indicating the drivers won't be out today after all. It's a shame, but AMD has obviously been struggling to get frame pacing+crossfire+eyefinity support ironed out since August. Add in a new hardware release along with Mantle and I don't guess it's any surprise it's taking longer than expected. Just wish AMD had tempered my expectations a little better, but glad they're hard at work on it all. *Edit: avoid the 13.35 betas if you find them, it's been confirmed that they are not complete. |
Author: | Haldi [ 02 Feb 2014, 13:05 ] |
Post subject: | Re: Mantle API and Star Swarm |
Should be released now. Unofficial DL link http://www.computerbase.de/downloads/tr ... lettpaket/ |
Author: | Prince Vince [ 04 Feb 2014, 07:36 ] |
Post subject: | Re: Mantle API and Star Swarm |
Got this to run on my Eyefinity in fullscreen by setting the "Settings_Custom" to the following: [System] Fullscreen=1 Resolution=5760,1080 vsync=0 FixedFrameMS=16.6 [Quality] Bloom=HIGH PointLights=HIGH ToneCurve=HIGH Glare=16 ShadingSamples=64 ShadeQuality=MID DeferredContexts=0 EnableMotionBlur=1 MaxMotionBlurFrameTime=16 MotionBlurInterframeTime=2 RenderResolution=5760,1080 [TimedRun] Scenario=ScenarioFollow.csv Seconds=360 TimedRun=0 FrameDump=0 This my test run with D3D: =========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\EDI\Documents\Star Swarm\Output_14_02_03_2215.txt Version 1.00 02/03/2014 22:15 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon HD 7900 Series CPU: GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz Physical Cores: 4 Logical Cores: 4 Physical Memory: 17159057408 Allocatable Memory: 8796092891136 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 5760x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 7163 Average FPS: 19.90 Average Unit Count: 3815 Maximum Unit Count: 5516 Average Batches/MS: 516.45 Maximum Batches/MS: 1294.44 Average Batch Count: 30075 Maximum Batch Count: 122083 =========================================================== This is my test with Mantle: == Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 5760x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 11164 Average FPS: 31.01 Average Unit Count: 4360 Maximum Unit Count: 5356 Average Batches/MS: 936.33 Maximum Batches/MS: 2268.65 Average Batch Count: 32532 Maximum Batch Count: 121385 =========================================================== |
Author: | Prince Vince [ 04 Feb 2014, 07:39 ] |
Post subject: | Re: Mantle API and Star Swarm |
The FPS (frames) went up with Mantle, but both looked pretty bad. Odd thing, but neither my CPU nor GPU were anywhere near 100% load during either test. By reducing the motion blur in the settings file greatly increased FPS and looked better IMHO. |
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