So basically, the screen area "lost" to each overlap is equivalent to 15% of one projector? IE with 3 projectors with a horizantal resolution of 1280, you'd lose 192 pixels to each overlap for a total horizontal resolution of 3456?
Two other quick questions:
1)What happens to the HUD in an edge blended setup? I imagine the unusual resolution could fool some games that rely on detecting a 3x1L setup for HUD centering.
2)What's the best way to handle games that don't support eyefinity/surround on such a setup?
The resolutions are still the standard ones -- 3072x768, 3840x720 and 5760x1080. If it works in Eyefinity/Surround, it works in Eyefinity/Surround NTHUSIM Plus. there is no need to make special custom resolutions.
Everything is tied to the functionality of Eyefinity/Surround. If it works in Eyefinity/Surround, it works with Eyefinity/Surround projection. At issue is only a difference in display type -- LCD vs projector. I suppose you could disable Eyefinity/Surround and set the center projector as primary display and have a special NTHUSIM configuration profile for it to be used with fixed 5:4 and 16:9 aspect ratio games. I already do something similar to this for 2.39:1 aspect ratio movies and VLC but still using triple projection but custom aspect ratio correction. NTHUSIM Plus allows for save and load of profiles though the tools menu. Just save your triple projection profile as triple.ntb and your single projection profile as single.ntb and swap them as needed.