Widescreen Gaming Forum

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PostPosted: 22 May 2010, 20:42 
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Joined: 22 May 2010, 20:06
Posts: 2
Not using this setup anymore. Nevermind.


Last edited by Lunecyable on 26 Jun 2013, 17:38, edited 1 time in total.

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PostPosted: 23 May 2010, 03:31 
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Joined: 20 Aug 2009, 04:20
Posts: 2351
Location: Virginia
There's already a fix for this. Find the Thread in the search box to your left. <-

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PostPosted: 24 May 2010, 10:37 
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Joined: 01 Jun 2009, 23:36
Posts: 110
Although there is fixes, the cons outweight the pros by far, its far better to play with a single screen with this game imo.


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PostPosted: 30 May 2010, 14:17 
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Joined: 03 Feb 2010, 17:56
Posts: 45
Okey I changed the FOV for almost every key to "155" and its all good now :)

The only problem is that I cannot see anything in the menu :x also everytime I sprint in game my camera/screen goes upside down ><


FOV of ~150 and up screws it up, and makes the camera flip upside down, just use ~145.
Also you need to bind a lower FOV to your sprint key to counterbalance the FOV increase while shifting.
Basically all you need for Borderlands is this:

Bindings=(Name="W",Command="MoveForward | Axis aGas Speed=+1.0 | FOV 145 | OnRelease FOV 145")
Bindings=(Name="LeftShift",Command="advancedbutton bAdvancedButtonAux6 | FOV 135")


This will increase the FOV to 145 when you push forward which is where you want it most of the time, then when you hit shift to sprint it decreases the FOV, and when you release forward to stop sprinting it sets the FOV back to 145.


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PostPosted: 03 Jun 2010, 05:41 
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Joined: 06 Feb 2010, 06:21
Posts: 79
Although there is fixes, the cons outweight the pros by far, its far better to play with a single screen with this game imo.


yep Borderlands is better with just 1 screen. The only game I had luck in where the pros outweighed the cons in a similar situation to Borderlands was Bioshock. Even though triple wide wasnt supprted really it was better than 1 screen but still has issues. Borderlands is terrible in eyefinity.


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