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 Post subject: BFBC2 CTD possible fix
PostPosted: 29 Jun 2011, 04:25 
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Joined: 27 Jun 2011, 03:39
Posts: 16
Okay, I just finished 5 hours of gameplay with no CTDs. I'm not saying this IS a fix, hence why I'm posting here, to see if this may work for everyone else and get more people giving it a go.

I may be a bit verbose, however, I think it's worth it. This involves messing around with your DirectX files a bit, but, very minor impact.

Rig:
Gigabyte GA-X48-DQ (Intel X48 chipset)
Intel QuadCore 9450
2 Nividia 560Ti's in SLI (Using 1.5 SLI hack)
Nvidia Drivers 275.33
TH2GO DE
Resolution: 5040x1050
Forcing DX9 in BFBC2
Windows 7 ultimate 64bit
BFBC2 latest version (Steam Installed)

BFBC2 settings.ini (Note the DXVersion is forced to 9):
[WindowSettings]
Fullscreen=true
Width=5040
Height=1050
RefreshRate=59
VSync=false
[Sound]
Quality=high
VoipEnable=false
SpeakerCount=5
[Graphics]
Effects=high
Soldiers=high
Vehicles=high
Overgrowth=high
Undergrowth=high
StaticObjects=high
Terrain=high
Shadows=high
Bloom=true
HSAO=true
MSAA=0
Water=high
MainQuality=custom
Texture=high
DxVersion=9
Aniso=4
Detail=high
RenderAheadLimit=1
Fov=65


Okay, I was looking around my BFBC2 folder and noticed some DirectX files in the install directory:

D3DX9_42.dll
D3DCompiler_42.dll
(more files for D3DX10 and D3DX11 as applicable for the DirectX version you are running)

I said, hmmm, that's odd, why are there DirectX files in the install directory, it should be referring to my system's DX install....hhhmmm. So, I removed all the .dll files to a subdirectory called "oldDX" except for binkw32.dll, this is needed for the BINK video portions of the game.

Ran the game, all is still good. I stopped and pondered for a moment and thought, why would the game be calling a specific version of a DX library, I thought it should be using the latest....hhhmmm.

So, I went to my DirectX install directory:

C:WindowsSysWOW64

and sure enough, found the following files with a 9/4/2009 date:
D3DX9_42.dll
D3DCompiler_42.dll
d3dcsx_42.dll

I said to myself, gee I wonder. So I renamed those files by putting an "old" at the end:
D3DX9_42_old.dll
D3DCompiler_42_old.dll
d3dcsx_42_OLD.dll

Tried to run the game, it wouldn't launch. Aha, I said to myself, the game is calling a specific DirectX library, an older library that is.

Since my DirectX has the latest (June I think), there is a later DirectX library, these files have a 5/26/2010 date, those are:

D3DCompiler_43.dll
d3dcsx_43.dll
D3DX9_43.dll

NOTE: MAKE SURE YOU RENAME YOUR ORIGINAL _42 files so you don't overwrite them. BE SURE TO RENAME THEM, DON"T COME BACK HERE COMPLAINING YOU OVERWROTE THEM, I WARNED YOU

I went ahead and made a copy of those three files and renamed them to the "_42" library so BFBC2 would pick them up:
Copy_of_D3DCompiler_43.dll renamed to D3DCompiler_42.dll
Copy_of_d3dcsx_43.dll renamed to d3dcsx_42.dll
Copy_of_D3DX9_43.dll renamed to D3DX9_42.dll

Now, BFBC2 will link to the _42 library, however, it's actually running the _43 library, just renamed to _42.

Launched the game, and played for 5 hours with no CTD. THIS ISN"T EXHAUSTIVELY TESTED, I"M NOT GUARANTEEING ANYTHING. However, I played for 5 hours straight, no CTD, so I offer this workaround to everyone else to hammer it more. If it works, great, if not, well, I tried.

If you want to try the same fix for DX10 or DX11, the same files exist, just with a DX10 or DX11 name change. Just do the same thing. I don't use DX10 or DX11 because it causes some scaling issues in game, DX9 works just fine for me.

If you do try this, be sure to post your results.


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PostPosted: 29 Jun 2011, 07:48 
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Joined: 25 Feb 2011, 06:10
Posts: 125
I tried this for dx11 but it would crash just before the main screen


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PostPosted: 29 Jun 2011, 16:29 
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Joined: 27 Jun 2011, 03:39
Posts: 16
Yeah, just tried DX11, crashes same spot, however, DX10 seems to work. I haven't played with DX10 enabled, again, I get some scaling issues with DX10/DX11.

I played for a few hours more, using my DX9 workaround and no CTDs....

I'll try a marathon session this weekend, see if i get a CTD, interested to see if anyone else is getting CTDs when using DX9 and this workaround..


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PostPosted: 29 Jun 2011, 18:44 
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Joined: 16 Apr 2008, 17:16
Posts: 273
SO EXCITED to try this as soon as i get home, even if i have to downgrade from DX 11 to Dx 10 or DX 9, nice find if it works, i will be posting with my results, i play daily for 2 hours and i always get 2 to 3 CTD, so i will know for sure if they are gone. Thanks for taking the time to find this and post it.


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PostPosted: 29 Jun 2011, 22:10 
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Joined: 25 Feb 2011, 06:10
Posts: 125
I just played dx9 with this fix on got a ctd :(


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PostPosted: 29 Jun 2011, 23:03 
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Joined: 27 Jun 2011, 03:39
Posts: 16
Ah dang... could u verify u changed all 3 files?

I'll keep on digging


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PostPosted: 30 Jun 2011, 01:07 
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Joined: 25 Feb 2011, 06:10
Posts: 125
I will try again. I was changing the settings so that might have been it. I could play cold war rush where before I would ctd within 5-10 minutes. dx10 would not load only dx9 works which is fine because I really miss those maps. It seems to be laggy and stuttery for me though


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PostPosted: 30 Jun 2011, 02:13 
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Joined: 16 Apr 2008, 17:16
Posts: 273
Just tried it, played 2 hours and a half with 0 CTD!!! unfortunetly i get really bad performance with DX 9 for some reason, also tons of artifacts on Heavy Metal. I have to play more but this is looking good, this is very unusual for me, i always always get 2 or 3 CTD every night, NONE tonight.

THANKS, i hope it worked with DX 11 but oh well, THIS is way better than before.!!!


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PostPosted: 30 Jun 2011, 02:17 
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Joined: 25 Feb 2011, 06:10
Posts: 125
I just played oasis rush and ctd after 15 minutes


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PostPosted: 30 Jun 2011, 04:31 
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Joined: 27 Jun 2011, 03:39
Posts: 16
I just played oasis rush and ctd after 15 minutes


If not too much trouble, can you post your .ini file and verify you modified all 3 files for DX9?


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