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 Post subject: Need For Speed Rivals
PostPosted: 19 Nov 2013, 16:38 
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Eyefinity works with the game and HUD is perfectly centered but the game is Vert- it seems!

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EA screws anything it touches!

Any fix for this ?


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PostPosted: 19 Nov 2013, 17:06 
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r9800pro wrote:
Eyefinity works with the game and HUD is perfectly centered but the game is Vert- it seems!

Image

EA screws anything it touches!

Any fix for this ?


I have no idea how they managed that, it's running the Frostbite engine which as far as I've seen from every other game using it, should be native horizontal plus, can you please check the frame rate, I would like to know if it's locked to 30 FPS, there was murmuring that it was going to be.

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Last edited by Skid on 19 Nov 2013, 17:18, edited 2 times in total.

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PostPosted: 19 Nov 2013, 17:08 
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Yeah :( sucks that it is botched the FOV not sure if there is a command for it, there is a profile file that you can add settings its int he document folder under the ghosts folder.

Also the game is locked at 30fps which sucks.

If no one figures it out with out a hack let me know and I be more than happy to hook up Helifax or Hayden so they can look into it for the community.

Would it be too much to ask these freaking devs or companies to put a little effort into their games :(


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PostPosted: 19 Nov 2013, 17:18 
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Oh god, nvm, whoever made this game are bloody idiots, the game is FPS bound, meaning how fast the game runs is depented on how fast the game renders!


Thanks to TB for point me to the video.

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PostPosted: 19 Nov 2013, 18:03 
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The game is indeed capped@30fps and using -GameTime.MaxSimFps 60 with the shortcut doubles the game rendering speed lol

I can live with 30fps till the patch it but Vert- makes the game totally unplayable with Eyefinity for me


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PostPosted: 19 Nov 2013, 23:18 
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What are the _exact_ issues you want fixed?

Decoupling gameplay speed from the renderer?
Eyefinity doesnt work but surround does?

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PostPosted: 19 Nov 2013, 23:26 
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HaYDeN wrote:
What are the _exact_ issues you want fixed?

Decoupling gameplay speed from the renderer?
Eyefinity doesnt work but surround does?


From what I've seen *game isn't out here till Friday* it's Vertical minus, HUD is however centred, and from the videos I've seen the games processing is bound to it's FPS everything goes twice as fast if the frame rate is set to 60 FPS. The frame rate itself is fixed to 30 but can be overriden with a launch command apparently.

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PostPosted: 20 Nov 2013, 00:37 
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Yeah - i dont have it, just sounds like an interesting on to try and fix, with the renderer tied to game speed.

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PostPosted: 20 Nov 2013, 02:08 
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This game actually looks sweet - but like mentioned, I can't believe it's Vert-

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PostPosted: 20 Nov 2013, 02:27 
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HaYDeN wrote:
What are the _exact_ issues you want fixed?

Decoupling gameplay speed from the renderer?
Eyefinity doesnt work but surround does?


The most important issue that needs fixing is Vert- and from what I can see it is game related not Eyefinity related and it should be the same with nVidia Surround.

Unlocking the 30fps cap without doubling render speed would be nice too but it may take time and to be honest, 30fps seems fine untill a patch is out.

By the way, the game is not yet released here neither but I used VPN to run it from Origin :D

Cheers.


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