rdunlap wrote:
GregR wrote:
Has anyone successfully moved the game's output for the debug console to the center screen for Surround/Eyefinity? The Fallout4 wiki on the Console commands page says to modify iConsoleTextXPos in Fallout4_Default.ini in the main game directory, but it isn't in there and adding it didn't seem to change anything.
I tried that one too but still get/got full width console so I didn't pursue it any further. Like you i have/am playing with the interface file Haldi and others assembled and see no issues yet. I would still like to know what changes made them need to update it. I would hate to find Attilla The Bug sometime down the road if I can avoid it. The patches these guys put together have made the game a pleasure to play. I am considering asking them for the actual files changed and instructions on how to recompile ba2's so I can manage my own progression as needed. It looks pretty straightforward with the exception that all I know about Flash would fit on a Sticky note with room left over.
I did discover that one of the files I have downloaded *(I followed the thread from the 2nd post) has all but the SPECIAL menu fixed including the green boxes. and the other has all the files fixed but the green shade boxes are present.
A quick perusal of the pages and I don't see anything I missed.
NOTE: A nexus forum is saying that they killed MODS with the update and that the launcher is the culprit. I don't know since I am using ModOrganizer Alpha 2 for my mods.
Robert
I've not checked the Nexus forum, but other places I've looked that are talking about mods stopping working, it looked mostly a combination of a) the update overwrite a modded file like it did with Haldi's fix to the interface .ba2, or b) the mod used a new .esp and the launcher when it runs is overwriting the plugins.txt file that controls which .esp get loaded. Oh, also, c) the patch overwrote my Fallout4.ini. But I always keep backups anytime I make a change so it was quick enough to revert back if you do so.
For the first issue just reinstall the mod once (Nexus Mod Manager, just disable it and then enable it again) and that should be it until the next patch.
For the second, need to stop using the default Launcher to launch the game. What I ended up doing is I renamed Fallout4Launcher.exe in the actual game install directory to something else, and then replaced it with a copy of Fallout4.exe. So now any shortcuts/Steam that call Fallout4Launcher.exe bypass the launcher and actually just run the game executable straight out.