Hi,
I have just built my first surround gaming rig and I was wondering how you configure games to compensate for the gap in the display from the bezels on each display?
Matrox publish a picture showing a before and after shot of a nascar racing game and you can see that diagonal shapes in the game (ie the barriers extending from the distance to the foreground or as another example, the horizon in a flight sim when you're banking) appear to continue behind the physical bezel of each display so that the actual images line up realistically... so I know it can be done, but how?
Is it something that can only be done with certain games?
Is it a manual entry into the config during SGU update?
Any help on this would be great.
As a side note, I have a tip (apologies if it's already known)...
I'm using 3 screens each with a native resolution of 1680×1050 and THG2 analogue. Even after applying the patch that adds extra widescreen resolutions I was unable to select my native resolution for when I just wanted to use a single screen. What I did was to connect a DVI cable from the other socket on the graphics card to the central monitor in addition to the original TH2G vga connections from the graphics card to the box and out to each screen.
Now all I have to do to switch between surround gaming and a single native res screen is to call up the Nvidia display panel and in the Display > Set up multiple displays, panel I just select either my default monitor or the matrox monitor and click apply.
First time you do it you might have to correct the screen resolution but thereafter it remembers.
Cheers
Carbon
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