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PostPosted: 02 Apr 2010, 08:05 
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Joined: 18 Mar 2010, 19:36
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Can you guys help me out with 4960x1600 (i.e., 1200x1600 on the sides and 2560x1600 in the middle)? What changes should I make to the xpos values to move the elements to the middle screen? I tried one of your guys' config files (the one with the 3.7 to 1 ratio or so), but no luck.


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PostPosted: 02 Apr 2010, 19:44 
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Joined: 27 Dec 2009, 14:27
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Try incrementing by ~ 357 to 360.
This should shuffle the HUD back to the inside edges of the middle screen.

EDIT: Try 360 first.
I had done some quick testing and you can use my HUD Editor to calculate how much to shift the HUD by.
I need to add some additonal instructions, however to shift the HUD for a PLP setup enter the resolution of 1 of the portrait monitors, in this case 1200x1600, and set monitors to 1 across and 1 tall, this will still work out how much the xpos values need to be incremened by, which in this case you will need to use the "per screen" result which is 360.

Good luck.

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PostPosted: 08 May 2010, 20:11 
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Joined: 08 May 2010, 20:08
Posts: 3
Hey,

My combat text is off. I have a 5040*1050 setup, and the combat text always appears one screen to the right of where it needs to be.

The file for that part of the hud is as follows:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" ""
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "HudFontMedium"
"delta_item_font_big" "HudFontBiG"
}
}

What do I edit to fix it?


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PostPosted: 23 Jun 2010, 07:00 
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Joined: 10 Jan 2009, 16:41
Posts: 77
Delph, have you taken a look at the TF2 hud files with the most recent patch? It seems like Valve decided to move every single element that used to be in the single hudlayout.res file into each of their own res files. This would mean that we have to edit about 150 different res files now instead of the 2 previously. Any ideas on how to automate this?


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PostPosted: 23 Jun 2010, 08:02 
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TBH I have not looked at TF2 tri screen for a while, for myself it was just toomuch going on and not enough FPS to satisfy my level of twitch.

They split it all, ughhhh that sucks... I do have a method of automating it, something I started work on last night funny enough.
I started putting together an offline editor comprised of .bat file and .perl scripts.
Last night I got it to work with L4D2, the offline tool extracts all the files needed from what ever .vpk or .gcf files, edits them, then inserts into the relevent folders in the games directory, it is essentially a 1 click fix, but is relient on having perl runtime enviroment installed.
EDIT- I have also managed to work out this morning how to automate the patching of the .vpk and .gcf files also :)

Ill take a look into the TF2 files and get back to you later today with my findings, im still ironing out a few things with the offline editor so may be a few days for fix, hopefully wont be long tho :).

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PostPosted: 23 Jun 2010, 11:36 
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Joined: 09 Feb 2010, 20:11
Posts: 131
I can't even play TF2 with SoftTH after Valve's latest updates. Everything is separated and bounces around, lol

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PostPosted: 23 Jun 2010, 17:41 
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Joined: 10 Jan 2009, 16:41
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Ill take a look into the TF2 files and get back to you later today with my findings, im still ironing out a few things with the offline editor so may be a few days for fix, hopefully wont be long tho :).

Thanks, I could handle editing the few files by hand but I'm not so good in the programming department :wink:


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PostPosted: 23 Jun 2010, 20:01 
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FIXED :mrgreen:

(apart from 1 item of the Demo Man's HUD to shift, im looking into it while working on extra ratios)

So, I took a look and its still the same 2 or 3 files :)

Hudlayout.res
HudItemEffectMeter.res
and... basechat.res this file (moves the chat box) is not actually included in any of the TF2 files as far as I can find, however it is from L4D2 and just works the same :)

Unfortunately TF2 does not seem to like SoftTH anylonger I spent an hour trying to get it to work and gave up... (looking forward to installing my new ati 5870 E6 :D)
So instead I ran in windowed mode to do the testing.

TIP:- you can type "hud_reloadscheme" into the console to reload all hud files while still in game / connected to a server etc, or bind it to a key, just saves having to restart TF2 between each change.









Simply unpack the following .rar into "team fortress 2tf" to apply this hud fix.

TF2_HUD_5760x1080_48-9.RTM0003.23_06_2010.rar for 3x1920x1080 / 5760x1080 / (48:9)

more ratios to follow soon...

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| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |


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PostPosted: 23 Jun 2010, 23:21 
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Joined: 10 Jan 2009, 16:41
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I must be blind, can't believe I missed it. Thanks.


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PostPosted: 27 Jun 2010, 12:17 
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Joined: 27 Jun 2010, 12:14
Posts: 24
Thanks you very much ! I'm using TF2_HUD_5760x1600_48-10.RTM0002.13_01_2010.rar. Is there any chance to have a RTM3 version of 48:10 ?

Thanks for your work !


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