Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 07 Jul 2024, 16:15

All times are UTC [ DST ]




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: 17 Aug 2007, 17:43 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
http://www.metacritic.com/games/platforms/xbox360/bioshock

Kristan Reed at Eurogamer gave it a 10 out of 10 and he is, IMHO, the best reviewer in the business.

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 


PostPosted: 17 Aug 2007, 21:40 
Offline

Joined: 16 Jun 2006, 11:08
Posts: 91
What has been 2K's or and the programmers track record with regard to releasing games that had/have surround game support?


Top
 Profile  
 
PostPosted: 17 Aug 2007, 23:06 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
That's a good question....

I know that Irrational made the Freedom Force games...

I never played them so am unaware of their surround friendliness...

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 
PostPosted: 17 Aug 2007, 23:37 
Offline

Joined: 16 Jun 2006, 11:08
Posts: 91
I just did a little checking,and among the games they've made that's listed(on Matrox's site)with surround support is Freedom Force.

Their other well-known title is System Shock 2,but I'm not sure if that has surround support.


Top
 Profile  
 
PostPosted: 18 Aug 2007, 00:21 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
Yeah... System Shock 2 was a classic. I loved that game back in the day....

Freedom Force is somewhat recent... so that is good news.

I'll keep my fingers crossed... although I would be stunned if my 7800GTX SLI rig would be able to play Bioshock at 3840x1024... although it seems they nailed the framerate on the 360 in HD so maybe that is a good sign.

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 
PostPosted: 20 Aug 2007, 21:19 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
Hi guys ...
I can report that it does the TripleHead Resolutions (runs great on my system 3840x1024 everything at max) ... BUT the FOV is too zoomed in ... :(
The usual Unreal engine FOV fix doesn't seem to work ... :(

I'll keep looking for an answer though ...


Top
 Profile  
 
PostPosted: 20 Aug 2007, 23:10 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
Hi guys ...
I can report that it does the TripleHead Resolutions (runs great on my system 3840x1024 everything at max) ... BUT the FOV is too zoomed in ... :(
The usual Unreal engine FOV fix doesn't seem to work ... :(

I'll keep looking for an answer though ...


Doh!

I guess it is somewhat good news that it will run acceptably at that resolution.

However... one would think that they would have done something as simple as fix the FOV!! :evil:

Let's pray someone fixes this as I can only imagine how amazing this would be in triplehead.

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 
PostPosted: 20 Aug 2007, 23:14 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
BTW Paddy... how does it look on the PC?

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 
PostPosted: 21 Aug 2007, 00:20 
Offline

Joined: 06 Jun 2006, 08:56
Posts: 616
Hi guys ...
I can report that it does the TripleHead Resolutions (runs great on my system 3840x1024 everything at max) ... BUT the FOV is too zoomed in ... :(
The usual Unreal engine FOV fix doesn't seem to work ... :(

I'll keep looking for an answer though ...


Does this mean it is the UnrealEngine3 that is at fault, or the game developer for BioShock? It has me panicked if UnrealTournament3 does not support Widescreen.

Everything in the past points towards the UnrealEngine being easily wide adaptable. Strange.

_________________
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"


Top
 Profile  
 
PostPosted: 21 Aug 2007, 01:01 
Offline

Joined: 28 May 2007, 03:10
Posts: 845
Past unreal engines have been easy (ut2004) or hard (deus ex 2) to make ws friendly, depending who used it and how, unreal III engine shouldn't change that.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group