Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 10 Feb 2008, 18:42 
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Joined: 08 Oct 2007, 14:00
Posts: 3
:( no 15:4 ratio for bf2 :( like in COD2 or COD4 ......BF engine definitively suxxx


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PostPosted: 17 Oct 2008, 02:52 
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Joined: 24 Aug 2007, 02:01
Posts: 41
I have just started playing BF2 again (well the mod - Project Reality which is awesome btw).

I have never got the widescreen fixer to work on TH2Go with the correct FOV (unplayable).

Was there ever a verified solution to BF2 engine with TH2Go @ 3840x1024?

Sorry if it exists on this forum - I tried a search!

Thanks in advance!


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PostPosted: 18 Oct 2008, 06:42 
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Joined: 14 Apr 2007, 02:13
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I tried getting it working with 3 monitors but the engine just doesn't handle it. You can use 2 monitors and have it wide enough to be fine, but once you start using three, the FoV gets so awkward that objects start disappearing and the viewport actually becomes inverted.

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PostPosted: 18 Oct 2008, 20:00 
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Joined: 10 Oct 2007, 20:24
Posts: 30
Dopefish, based on your description, I belive what happens is that horizontal FOV becomes greater or equal to 180 degrees. This doesn't work in 3D graphics because at 180 you get near and far plane parallel with frustum sides and angles above that result in something like reversed projection.

This puts a limit to how wide your multimonitor setup can be in order to preserve the vertical FOV similar to single screen. For example, with three monitors 4:3 (total aspect ratio 4.0) and with maximum horizontal FOV of 180 degrees (actually, it has to be something like 179.9 to avoid the aforesaid problem) you can implement a perfect hor+ only for those games whose vertical FOV is less than 45 degrees.


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PostPosted: 19 Oct 2008, 03:21 
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Joined: 24 Aug 2007, 02:01
Posts: 41
Short answer is, it's not happening...:?:

Thanks for responding :!:


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