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PostPosted: 29 Jul 2009, 21:56 
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Well if you could get it working proper in TH........

that'd be awesome. But because I don't get PB kicked at 16:10 I am happy :)

EDIT: I was saying it was unplayable without the fixer BTW, just so bizarre stretched over the screen like that!

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PostPosted: 29 Jul 2009, 23:54 
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Yeah the screen for my BF2 surround results looks pretty much like the link from the post by dem pyros. Yes the HUD is stretched, but the actual game is not... everything looks great to me. I suppose my standards are not as demanding as others.

I would like to get the same result for 2142. I don't understand why it doesn't and makes everything disappear... especially since the evaluation in the link states how they are really the same game, how 2142 mimics bf2, etc. I read something somewhere about how it might not draw the objects under certain conditions to help performance. But if that is the case, how is bf2 working then, being the same game? Why is this something that is not "tweakable"?



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PostPosted: 30 Jul 2009, 00:07 
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nice screen shot...

can someone make a screen shot with the helicopter inside cockpit..?

that picture with the First person view looks out standing... looks like FOV should be where it should be, not zoomed in..

once again, is this with the 1.50 beta 2 BF2 patch???

wow..
i might have to reinstall and play the Project reality mod...


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PostPosted: 30 Jul 2009, 13:37 
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Bf2 is with the 1.5 beta patch. I'll put a helicopter screenie up for you when I get home.


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PostPosted: 31 Jul 2009, 03:56 
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Here are the pics I promised... would have switched the resolution to highest, but I was too tired right before bed...












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PostPosted: 31 Jul 2009, 04:29 
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Yeah the screen for my BF2 surround results looks pretty much like the link from the post by dem pyros. Yes the HUD is stretched, but the actual game is not... everything looks great to me. I suppose my standards are not as demanding as others.

I would like to get the same result for 2142. I don't understand why it doesn't and makes everything disappear... especially since the evaluation in the link states how they are really the same game, how 2142 mimics bf2, etc. I read something somewhere about how it might not draw the objects under certain conditions to help performance. But if that is the case, how is bf2 working then, being the same game? Why is this something that is not "tweakable"?

:cry:
The game may not be stretched, but it sure as hell doesn't have good support. The FOV is severely limited, even if it isn't stretched. Play it for a few minutes and you'll see what I mean.

2142 had the same support prior to the recent patch. Either way (whether objects or disappearing or if the FOV is severely limited) it's essentially unplayable competitively, although the latter WILL allow you to navigate the game to a point.

nice screen shot...

can someone make a screen shot with the helicopter inside cockpit..?

that picture with the First person view looks out standing... looks like FOV should be where it should be, not zoomed in..

once again, is this with the 1.50 beta 2 BF2 patch???

wow..
i might have to reinstall and play the Project reality mod...
It does initially give you that feeling, although if you look at the comparison screenshots the better FOV is blatantly obvious. And if you play the game, you'll notice how narrow the view is when you try to turn around.

Again, here are the 16:10 screenshots and the 48:10 (16:10*3) screenshots. Look at top off the building in relation to the two screenshots. This isn't using the 1.50 beta, this is using the 1.41 patch.




The wide FOV is "in the right place" (it doesn't get smaller), but in order to be correctly supported the FOV needs to expand, not stay the same.


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PostPosted: 31 Jul 2009, 05:57 
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Ameernuub, thanks for the screenshots. Based on the collective info in this thread it seems like there's little chance that the 1.5 BF2 patch will take the engine from Vert- to Hor+. :(

Bummer. Solid TH support might very well have been the icing to finally get me really hooked into this game. Oh well.

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PostPosted: 31 Jul 2009, 14:28 
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The FOV is severely limited, even if it isn't stretched. Play it for a few minutes and you'll see what I mean.


I've been playing it with six other people at my house this way since the patch came out.

I can absolutely understand, also subscribe to, and really do appreciate a general expectation and push to excel and improve... that's the only way anything ever does. However in my opinion, to deem what looks to be pretty decent results as "unplayable" is bloody ridiculous.

I understand having been gaming since pac-man came out, I may have a different perspective, but the point remains. There are tons of current games I've had such sweet fun with whose results were similar, less than perfect, not hor +, etc. Of course one's standards are his own, but learning to lower them when necessary is a skill I wager is going to be invaluable in the world in the near future.



Ameernuub, thanks for the screenshots. Based on the collective info in this thread it seems like there's little chance that the 1.5 BF2 patch will take the engine from Vert- to Hor+. Sad


Sure! I'm fine with BF2... I'd just like to be able to see the invisible objects in 2142, as that actually is unplayable. :)


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PostPosted: 01 Aug 2009, 06:40 
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I've been playing it with six other people at my house this way since the patch came out.

I can absolutely understand, also subscribe to, and really do appreciate a general expectation and push to excel and improve... that's the only way anything ever does. However in my opinion, to deem what looks to be pretty decent results as "unplayable" is bloody ridiculous.
The game cuts off a majority of the viewing area, instead of expanding it. You may have more pixels, but the game essentially wipes out 2/3rds of your viewing area. That's not a decent result, that's absolutely horrific. You're wearing blinders, because you're not looking at the side screens either.

If you like to play it like that, fine. But this website exists to help foster and support correct widescreen implementation, and this game does the exact opposite. Compared to a 16:10 screen, you're seeing less vertical and the same horizontal FOVs. Of course you're not staring at the side screens, so you may as well be just looking at a very narrow rectangle in the center of a 16:10 screen.

You may like to play it like that, but just because it supports the resolution doesn't mean it's good support. You can play the game with binoculars to achieve a similar result.

At the end, it's all what your preference is. But as far as letting you see more with Triplehead (as it was designed), it forces you to see less. Which is a far worse solution, both technically and practically.


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PostPosted: 01 Aug 2009, 18:06 
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The game cuts off a majority of the viewing area, instead of expanding it. You may have more pixels, but the game essentially wipes out 2/3rds of your viewing area. That's not a decent result, that's absolutely horrific.


No, what that is, is your opinion.

Your own 16:10 / 48:10 comparison shot shows to anyone who looks at it that 1/3 at most is cut off in exchange for a surround experience, albeit less than perfect. Side screens count as viewing area, or why have any of us spent a fortune to have them? That to me (which is all that matters) is entirely acceptable for a good time.


If you like to play it like that, fine. But this website exists to help foster and support correct widescreen implementation, and this game does the exact opposite. You may like to play it like that, but just because it supports the resolution doesn't mean it's good support.


If my position was ever that it had correct widescreen implementation, then you would have a point.

If you are the master of this website, then feel free to ban me.

My question was my own. It had nothing to do with this. If you'd like not to address it then why are you in my thread? If it is to bicker, then you'll be ignored henceforth.

All the best to you.


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