[quote]Do those overhead lights flicker? Cause the lighting is different in the shots.
I first noticed that when I posted the screenshots.
no the light doesn't flicker but the lighting quality seems BETTER on the non eyefinity resolution too.
the light on the eyefinity resolution seems . dimmer and not as "vibrant or dynamic" (for lack of words)
I wonder if it is the same with DS1? anyone care to do a comparison.
hopefully there will be a patch for DS2 that fixes this
A lot of games calculate lighting based on the screen itself. Therefore when using a much wider aspect-ratio, there is more being displayed and the lighting is taking more things into effect. Sometimes a lighting filter will act more like a "film" placed over the camera's lens, causing everything to have a certain hue, tint, or other desired effect.
As for the objects disappearing, that typically has to do with back-face culling, clipping, or occlusion culling. It's something that would have to be fixed within the game code itself, and is not really something a user could hack into the engine.