Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 09 Nov 2024, 06:37

All times are UTC [ DST ]




Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: 01 Aug 2009, 22:00 
Offline
User avatar

Joined: 08 Dec 2006, 06:01
Posts: 1060
The game cuts off a majority of the viewing area, instead of expanding it. You may have more pixels, but the game essentially wipes out 2/3rds of your viewing area. That's not a decent result, that's absolutely horrific.


No, what that is, is your opinion.

Your own 16:10 / 48:10 comparison shot shows to anyone who looks at it that 1/3 at most is cut off in exchange for a surround experience, albeit less than perfect. Side screens count as viewing area, or why have any of us spent a fortune to have them? That to me (which is all that matters) is entirely acceptable for a good time.

First off, I'm sorry. That's not my opinion. If you have one screen, add two more, and decrease the viewing area to accommodate the new screens, you have to eliminate the top and bottom thirds of the screen. That leaves you with 1/3rd of the viewing area left. Not 1/3rd lost at most. I whipped up a comparison quickly in GIMP (on vacation with a newly restored laptop, barely had time to install Windows let alone CS2, so sorry if it's a little crude) to show how the Triplehead (3*16:10) viewing area overlays with the 16:10 monitor's area. All I did for this was resize (and only resize) the TH2Go screenshot to the 1440 maximum width (with a height of 300) and placed it where it reasonably overlaid the other screen (they're not exact, but you can see how close they are). No other manipulation has been done besides add in the colors at a 25% opacity (green is the TH viewing area, red is what you lose from the 16:10 screen).


Most people spend money for the three screens in order to have, as you said, a "surround" experience. Side screens aren't viewing area so much as they are to add immersion. That's why the HUD is ideally moved onto the center screen, and why distortion at wide fields of view isn't so much of an issue. You're not staring at the side screens, they simply exist to add to the feeling that you're "in" the game. You may glance at them occasionally, but the majority of your attention is on the center screen. As I said before, if you like it that's great for you and you can do whatever you like. Some of the video gaming community wants to actually have a wider experience with widescreen displays, and that's why this community came together. If you're content with a lesser solution, then more power to you.

If my position was ever that it had correct widescreen implementation, then you would have a point.

If you are the master of this website, then feel free to ban me.

My question was my own. It had nothing to do with this. If you'd like not to address it then why are you in my thread? If it is to bicker, then you'll be ignored henceforth.

All the best to you.


I believe your point was that BF2 compared to 2142 in Triplehead had what you deemed to be "pretty decent results." As compared to 2142 (as you can see in the comparison shots link I posted) you're absolutely correct, because you can actually see what is going on. But as far as pure widescreen support, both are far from good implementations. If you dig up one of the old BF2 triplehead threads you can see that the engine is at fault, and without porting the game to a new engine (as I understand it; RacerX, Paddy, or someone else may be able to explain it better) we cannot gain correct TH2Go support.

I'm not master of this website at all (far from it). I'm not trying to be condescending, just trying to help clear some things up. Your screenshots at the end of page one had at least one user confused, thinking that the TH2Go support was changed from its original form via a new patch (which is not the case).

I'm sorry if you think I'm bickering, but I assure you I'm just trying to clear the air. This website is generally a very friendly community, and we're not trying to scare people away. In trying to achieve an answer to your question I didn't want to confuse others looking for fixes to their similar problems.

Per your original question, I believe the only way to fix your 2142 issue is to revert to an older patch and play on older servers, or to play using only one monitor. The patch makes all other resolutions Hor+, but the engine issues cause the extremely wide TH2Go resolutions to draw objects incorrectly (or not at all).

I hope you understand both what I said and where I'm coming from. Best to you as well.


Top
 Profile  
 


PostPosted: 28 Sep 2009, 08:22 
Offline
Editors
Editors
User avatar

Joined: 31 Jul 2006, 14:58
Posts: 1497
Id love to see 2142 with proper wide fov support, this and BF2 were probably the 2 online fps games that occupied most of my time. I liked it better than TF2 wich seems to be the new more popular choice, but TF2 does support surround so I guess that is what I will play when i want a fix.

TF2 is getting better though with all the content, but its still shallow compared to the BF games.

_________________
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 30 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group