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PostPosted: 24 Nov 2013, 07:35 
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Toothless Spoon wrote:
chriswsgf wrote:
Toothless Spoon wrote:
Looks good on screens, in game is a little different - but then again that's probably due to a zoom FOV for triple monitor users :/

Anyone using Nvidia, figure out how to get some AA happening?


Looks even better ingame, especially with the dynamic weather effects/particles/birds/dust etc + night/day cycle.

AA can be done via resolution scaling just like in bf4 but not through the menu. You need to create a shortcut or bat file and add this after the exe .. -Render.ResolutionScale 1.5 like <"nfs dir path\NFS14.exe" -Render.ResolutionScale 1.5.

That will basically render it at 1.5x the res you are using ingame, downsampling it and giving you AA. Depending on your hardware you might be able to push more or have to go lower. I'm on a 780 and i'm sitting at 1.5 @ 2560x1080 so 3840 x 1620 real res. Haven't tried 2.0 yet but i'm getting the 30 fps constant with this.


Oh sweet thanks - I wonder if it will work in the launch options of origin - I'll give it a go! Now I just have to wait for Hayden to fix it.

EDIT: Doing it through origin didn't seem to work, so I added a short-cut. @ 2.0 it gives me artifacting and is majorly slow. 1.5 works alright.


EDIT 2: So 1.5 seems to make things a little sluggish - Adding an SLi profile seems to help a little (just used BF4 one/ AFR or AFR2 both work) - and then I used the unlock for 60fps and it actually makes things pretty playable. With the render at 1.5 and the unlock 60fps, I get 30+ fps. I wish this game was optimised better, or there was a better PC port - because the Frostbite engine looks pretty good.

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PostPosted: 24 Nov 2013, 08:34 
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FOV is fixed for the 32bit version, having to make more changes to Flawless Widescreen core to get 64bit support in there... Origin seems launch 64bit version even if you run the 32bit exe...

[edit]Released FOV fix and released new build of Flawless Widescreen (addresses yet more 64bit bugs, hopefully without introducing any new ones)[/edit]

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PostPosted: 24 Nov 2013, 17:56 
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HaYDeN wrote:
FOV is fixed for the 32bit version, having to make more changes to Flawless Widescreen core to get 64bit support in there... Origin seems launch 64bit version even if you run the 32bit exe...

[edit]Released FOV fix and released new build of Flawless Widescreen (addresses yet more 64bit bugs, hopefully without introducing any new ones)[/edit]


Holy Shit, the game looks awesome in multi, man I am so happy, I love the NFS series, thanks a million Hayden works perfectly(64bit).

Community is in debt to you man.

I also scored you two new UE3 games(as a thank you for NFS and need fixing) they from suffer from FOV issues as well, luckily their huds seem to be scaled not like Mortal Kombat.

Flashback
Injustice: Gods Among Us Ultimate Edition

When you have some time could you take a look, thanks again Hayden.

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PostPosted: 24 Nov 2013, 18:34 
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Information for you guys, you can get the game running decently at 60FPS by adding the following command line arguments to the games properties in Origin.
Code:
-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60.0

Source Trace:
https://twitter.com/Totalbiscuit/status ... 9857632258
http://forums.guru3d.com/showpost.php?p ... tcount=249
http://www.forum-3dcenter.org/vbulletin ... tcount=440

Secondly, current there is no active SLI profile, you can improve the games performance in SLI by using NVidia Inspector to edit your drivers profile settings (look for the Screwdriver / Spanner icon), then edit the profile for Need for Speed: Rivals, change the SLI compatibility bits (DX1x) to 0x080116F5 (Battlefield 3, Battlefield 4, Medal of Honor: Warfighter), and Apply the change.

My pair of GTX680s is running stability at 5040x1050@60 FPS with these tweaks, settings are High, Motion Blur is off, Ambient Occulsion is off.

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PostPosted: 24 Nov 2013, 19:24 
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Skid wrote:
Information for you guys, you can get the game running decently at 60FPS by adding the following command line arguments to the games properties in Origin.
Code:
-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60.0

Source Trace:
https://twitter.com/Totalbiscuit/status ... 9857632258
http://forums.guru3d.com/showpost.php?p ... tcount=249
http://www.forum-3dcenter.org/vbulletin ... tcount=440

Secondly, current there is no active SLI profile, you can improve the games performance in SLI by using NVidia Inspector to edit your drivers profile settings (look for the Screwdriver / Spanner icon), then edit the profile for Need for Speed: Rivals, change the SLI compatibility bits (DX1x) to 0x080116F5 (Battlefield 3, Battlefield 4, Medal of Honor: Warfighter), and Apply the change.

My pair of GTX680s is running stability at 5040x1050@60 FPS with these tweaks, settings are High, Motion Blur is off, Ambient Occulsion is off.


Ok, so thanks to Hayden we can finally play this game with an external camera - although it feels like the camera is too low - I don't know why these dev's insist on only giving us two camera's for these need for speed games. Someone will hopefully hack the camera like they did in most wanted.

That aside, I tried your recommendations for 60fps, but I find in external view I get this jankiness, almost like a fast rubber-banding effect?? So I got rid of it, used the SLi profile and now I can run everything at ultra, solid 30fps (and I mean smooth as butter) with the render @ 1.5 - which makes the game look soooooooo good.

Hayden I will continue to throw money at you, and I hope others do to :)

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