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Call of Duty 4 in TripleHead ...
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=15271
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Author:  MobsterOO7 [ 15 Aug 2008, 02:37 ]
Post subject:  Call of Duty 4 in TripleHead ...

Because a 16:9 aspect ratio on a 15:4 setup would look TERRIBLE. In source its actually a bug. Valve didn't really consider non-standard resolutions so the TH2GO resolutions just end up in the 16:9 category.

Author:  -Deckard- [ 16 Aug 2008, 02:15 ]
Post subject:  Call of Duty 4 in TripleHead ...

Because a 16:9 aspect ratio on a 15:4 setup would look TERRIBLE. In source its actually a bug. Valve didn't really consider non-standard resolutions so the TH2GO resolutions just end up in the 16:9 category.

But in CS:S the middle screen looks the same as when in single screen mode, with the outer monitors skew, where as in COD all screens are squashed .
If you run it on a HD tv would it look correct or still squashed?

Author:  MobsterOO7 [ 16 Aug 2008, 02:57 ]
Post subject:  Call of Duty 4 in TripleHead ...

First off, the skewing you are referring to on the side monitors in CSS is not because of the aspect ratio, its a result of the fisheye effect which is present even on a single monitor.

Secondly, the source engine displays the image by assuming that the resolution you are running is a native resolution and then calculates the aspect ratio with the pixels. COD4 basically has a function that lets you override the aspect ratio just in case you were running a non-native resolution (ie. 800x600 on a widescreen) this allows you to get the proper image without strectching but at a lower resolution so you can get better frames. But having this option of setting your aspect ratio limits you to the standard aspect ratios only in this case (4:3, 5:4, 16:9, 16:10) whereas in the Source engine non-standard aspect ratios are easily implemented because it is calculated by resolution.
It would look fine on an HDTV as long as you select the proper aspect ratio in COD4, probably 16:9.

Author:  dopefish [ 16 Aug 2008, 08:19 ]
Post subject:  Call of Duty 4 in TripleHead ...

I released v1.45.1

The only change is to fix HUD centering with Call of Duty 4 when using 3 x 16:10. :)

Author:  Mach1.9pants [ 16 Aug 2008, 08:40 ]
Post subject:  Call of Duty 4 in TripleHead ...

I released v1.45.1

The only change is to fix HUD centering with Call of Duty 4 when using 3 x 16:10. :)

Hey DF I just cannot get onto your site, I have been just timing out for over a week. Is there any other way I can get hold of the latest WSF?
Cheers
M1.9P

Author:  dopefish [ 16 Aug 2008, 12:09 ]
Post subject:  Call of Duty 4 in TripleHead ...

Can you PM me your IP address?

I firewalled off most of China. I may have gotten an address that I didn't mean to.

Author:  Mach1.9pants [ 16 Aug 2008, 20:37 ]
Post subject:  Call of Duty 4 in TripleHead ...

Thanks DF I will do so and Paddy PM'd me a copy.
Cheers

M1.9P

Author:  Tulamat [ 28 Aug 2008, 20:39 ]
Post subject:  PB in multiplayer game kick of out game! (an old story...)

Hey dopefish, have you news about punkbuster work right with your marvelous fix (1.45.1)?
On the multiplayer games only (all...) with the pb activated.. kick me off every time... sigh...
The mp games without pb activateg the fix work correctly!
See you
Bye

Author:  starfighter [ 02 Sep 2008, 02:51 ]
Post subject:  Call of Duty 4 in TripleHead ...

where can I find a list of keys and their integer format so that I can bind another key than semi-colon (186) or asterik (106) ?

Author:  dopefish [ 02 Sep 2008, 05:59 ]
Post subject:  Call of Duty 4 in TripleHead ...

where can I find a list of keys and their integer format so that I can bind another key than semi-colon (186) or asterik (106) ?


1.45.1 comes with a text file called Hotkeys.txt that contains a decent size list.

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