Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 16 Jun 2009, 01:49 
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Yep no problems, I only got kicked a while ago for FRAPs and they fixed that. Using the v1.7 MP (SAFE).

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PostPosted: 16 Jun 2009, 02:43 
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Same with me. MP (SAFE) works perfectly. The "regular" MP, however, was getting me kicked.

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PostPosted: 16 Jun 2009, 16:01 
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Joined: 03 Jun 2006, 04:38
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So what is safe then? I never tried that because i thought it ran cod4 in the safe mode which sets the rez and options to low values? I'll try running it in safe and see what i get. If that's the case then why not just get rid of the regular MP 1.7 option and use the Safe MP 1.7 and rename it to MP 1.7?


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PostPosted: 16 Jun 2009, 21:35 
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No not CoD4 in safe mode, it is safe for PBuster and says so in the release notes.

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PostPosted: 17 Jun 2009, 02:31 
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i still dont see why there are 2 diff cod4 mp options but whatever. the safe mode option does work and i am no longer being booted. it was just confusing that there were 2 options there when the others dont have that 'safe' option. thanks.


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PostPosted: 17 Jun 2009, 02:53 
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Well, IIRC, they went up as a test first and now it works so why should Dopefish waste his time changing it? It works so who cares, it is free so just live with it. If it really bothers donate and ask for DF to change it with your donation.

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PostPosted: 17 Jun 2009, 06:27 
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I added support along the way for each Call of Duty version that came out. It was not until v1.7 that I managed to get a safe, working version. The word safe is meant to imply that it's safe to use online. I leave the old entries there for compatibility and/or someone might find them useful.

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PostPosted: 18 Jun 2009, 00:41 
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Joined: 03 Jun 2006, 04:38
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I don't recall me saying I was NOT able to live with it mach .00009 pants. Especially considering it is free and works great for WAW which is pretty much all I play anyway. Relax champ.

Dopefish: What was the issue behind the problems with these fixes? Was it that you got permission from PB to do it and so they added it to a list of approved options on their end or did you have to code around their restrictions?


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PostPosted: 19 Jun 2009, 04:46 
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It's all coded around the restrictions. ;)

They just unofficially approve of it.

The reason it works now is that when WaW came out, I discovered a new way to apply the fix that didn't conflict with PB, and I backported this fix to CoD4.

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PostPosted: 19 Jun 2009, 22:43 
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Joined: 03 Jun 2006, 04:38
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Nice. You are the man. I just scored a used digital th2g with 3x19's to replace my old analog with 3x17's and the clarity difference is night and day so I'm finding myself playing more and more games on the th2g setup now instead of just my usual fsx. Thanks for the utility.


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