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 Post subject: Serious Sam 2 ... Demo
PostPosted: 22 Feb 2007, 09:48 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Hey guys ...
Thanks to ... MrWraith and Cesar ... and their solution for widescreen ... 8)

Serious Sam 2 ... DEMO
I'll try the actual game as soon as it is delivered ... :D
Its a fun game with some "serious" action ... :w00t ... :lol:

I found you have to play the demo once to create the ini ... then the ini can be found here ...
C:Program FilesSerious Sam 2 DemoContentSeriousSam2

I changed these lines ...

gfx_pixResWidth = 1280;
gfx_pixResHeight = 1024;


to ...

gfx_pixResWidth = 3840;
gfx_pixResHeight = 1024;


and the

gfx_fAspectRatio = 1.333;


to ...

gfx_fAspectRatio = 3.75;
(Really it should be ... 4 ... but that leaves black bars at the top and bottom)

I also changed the

ren_fLODBias=(0.5)

to ...

ren_fLODBias = 0;
To make sure I could see all the geometry as much of it dissapeared if left at the default.

To set the FOV ... in the game bring down the console and type in ... plr_fFOV-135
(Setting the FOV must be done each time the game is started) ... :(
135 ... is the maximum that the game will allow ... it is not quite perfect but it is close enough ... :D

Screenshots ... it leaves the HUD on the centre screen ... 8)




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