What sort of differences are there between running 3 x 4:3 vs 3 x 16:10. Is one better then the other in terms of quality/in general?
3 x 4:3 (or really 3 x 5:4 for 3840x1024 operation) lends itself perfectly to 3 LCDs with a native resolution of 1280x1024 (i.e pretty much any 17" or 19" LCD). At at triplehead resolution of 3840x1024, each monitor runs at its native resolution, which is a big plus.
If the TripleHead
2Go really ran at 3 x 16:10, it wouldn't be too bad. That would be an overall apsect ratio of 4.8:1. But what it really runs at is 5:1 (3840x768) or 5.33:1 (3840x720). A 4.8:1 triple widescreen resolution would be 3840x800, but that resolution is not available using the TripleHead
2Go. So, that's problem #1 for triple widescreen: improper aspect ratio; this leads to image distortion.
Issue #2 is that even if the TripleHead
2Go offered the correct widescreen triplehead aspect ratio, none of the monitors could run at their native resolution if that res is 1680x1050 or 1920x1200; you'd need 1280x800 monitors.
also as a side note if i were to buy 3 new monitors is it possible to run a TH2G setup with another monitor in a sort of dualview? for instance have 3 19' lcd's across, and one 19' widescreen above them plugged into the video cards other slot?
This would work fine on the desktop but not in games. For the desktop you could use 4 monitors (Windows would only see 2 due to the way the TripleHead
2Go works), but you couldn't game on all 4. This is because a maximum horizontal resolution of 4096 pixels is allowed in 3D (which, as a matter of fact, is the reason that the TripleHead
2Go's output resolutions all stop at 3840).