Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 10 Sep 2024, 17:13

All times are UTC [ DST ]




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: 07 Mar 2007, 21:09 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
I'm a HUGE fan of THG having had a Parhelia back in the day which I bought to experiment some with THG....

I subsequently fell off the TH wagon due to the weakness of the Parhelia's graphics chipset and currently run a pair of 7800GTX in SLI.

I have recently been thinking about the THG2Go solution... but am curious for views on TH vs. single widescreen gaming.

For example, I currently use a Sony FW900 24" CRT which tops out at 2304x1440/85hz. Clearly the size of the screen (24" vs. what... 50" plus for TH2Go??) effects immersion... but what about when 42" widescreen LCD's (or 50" WS LCD's) become mainstream? Assuming they can do 3840x1024, does THG lose its appeal?

Or is the somewhat parabolic nature of a TH setup superior to a "flat" single widescreen scenario?

I'd love to hear some thoughts on it....

Thanks!

Wazoo

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 


PostPosted: 07 Mar 2007, 21:25 
Offline

Joined: 27 Jul 2004, 20:08
Posts: 107
Even if you had really big widescreen monitor, it is still quite different than triple-monitor setup. You can compare the screenshots of both widescreen and surround gaming modes here:
http://www.widescreengamingforum.com/screenshots/

Personally, I would go for Matrox TripleHead2Go.


Top
 Profile  
 
PostPosted: 07 Mar 2007, 22:17 
Offline

Joined: 21 Apr 2006, 17:17
Posts: 643
"Assuming a [huge widescreen] can do 3840x1024"... Why would you assume that? 3840x1024 is a 4:1 resolution, not 16:9 or 16:10. It is much much wider than it is tall, and thus your virtual peripheral vision is extended into your real peripheral vision. This makes triplehead gaming so immersive.

Sure, you could get a huge 16:9 or 16:10 screen so that the view extends into your perihperal vision as well, but you'd still be seeing the same thing you were on a 24" screen. Triplehead doesn't just make things bigger, it shows you more.


Top
 Profile  
 
PostPosted: 07 Mar 2007, 23:05 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
"Assuming a [huge widescreen] can do 3840x1024"... Why would you assume that? 3840x1024 is a 4:1 resolution, not 16:9 or 16:10. It is much much wider than it is tall, and thus your virtual peripheral vision is extended into your real peripheral vision. This makes triplehead gaming so immersive.

Sure, you could get a huge 16:9 or 16:10 screen so that the view extends into your perihperal vision as well, but you'd still be seeing the same thing you were on a 24" screen. Triplehead doesn't just make things bigger, it shows you more.


Ah... ok... that makes sense. For some reason (besides my own stupidity) I have a hard time wrapping my head around the whole resolution/aspect ratio thing.

I'm getting closer to pulling the trigger on this thing....

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 
PostPosted: 07 Mar 2007, 23:07 
Offline

Joined: 06 Sep 2006, 01:20
Posts: 228
You also won't be seeing single screens with that sort of resolution for quite while...


Top
 Profile  
 
PostPosted: 07 Mar 2007, 23:14 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
True enough....

Although I am somewhat torn between getting a 42" display that is something like 1360x768 vs. a TH setup. Big really can make up for lack of seeing more....

Different types of immersion I guess. :D

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 
PostPosted: 07 Mar 2007, 23:42 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
I have a 50" plasma and a TH2G with 3x20" ... although the plasma is fab I much prefer the TH2G for immersion.


Top
 Profile  
 
PostPosted: 08 Mar 2007, 20:09 
Offline

Joined: 21 Jun 2006, 20:04
Posts: 295
but what about when 42" widescreen LCD's (or 50" WS LCD's) become mainstream? Assuming they can do 3840x1024, does THG lose its appeal?
Neither will become mainstream.


Top
 Profile  
 
PostPosted: 09 Mar 2007, 02:24 
Offline

Joined: 06 Mar 2006, 06:55
Posts: 191
The short answer is yes, but not with the hardware you mentioned. As display technology matures to the point where manufacturing large screens is as efficient as smaller screens (think OLED or SED), a th2go would not be needed. But we're talking about years from now, like 5-10.

Right now the aspect ratio is what makes the triplehead work so well (15:4), but in the future it will be more important for game engines to allow for custom fov's to work properly with concave screens. Currently this ussualy not a problem but many games are still locking the ability to adjust this (BF2 and R6:Vegas come to mind).


Top
 Profile  
 
PostPosted: 09 Mar 2007, 03:40 
Offline
Insiders
Insiders

Joined: 08 Sep 2005, 23:22
Posts: 223
The short answer is yes, but not with the hardware you mentioned. As display technology matures to the point where manufacturing large screens is as efficient as smaller screens (think OLED or SED), a th2go would not be needed. But we're talking about years from now, like 5-10.

Right now the aspect ratio is what makes the triplehead work so well (15:4), but in the future it will be more important for game engines to allow for custom fov's to work properly with concave screens. Currently this ussualy not a problem but many games are still locking the ability to adjust this (BF2 and R6:Vegas come to mind).


I agree that the ability to modify FOV is extremely important for widescreen gaming.

Matrox seemed to have little if any success getting game companies to make this a priority back in the Parhelia days. In fact, I think I remember them pulling there game developer liason off that responsibility at some point.

Has this changed at all with TH2Go? Any idea if they are making headway?

I'm VERY excited about games using the new Unreal 3 engine or games like STALKER and Bioshock. I'm hoping that ultra-wide + FOV changes will be easy.

_________________
Gigabyte GTX 980 - SLI

i7-4770k @4ghz

16GB Ram

Planar SA2311W 3D Vision monitors (x3)

Windows 7 x64 Ultimate SP1


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: Ahrefs [Bot] and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group