==Game Information==
Strike Fighters: Project 1 is a flight simulation modeling the A-4, F-4, F-100, and F-104. Although these are Vietnam-era aircraft, the setting is a fictitious country in the Middle East. Wings Over Vietnam is the sequel to SF:P1. The A-6 and A-7 are added as flyable aircraft and a true Vietnam theater is modeled, complete with carrier operations.
In terms of flight simulation, SF: P1 and WoV are considered "light" sims with good gameplay; it is fun to fly but not too difficult to learn. They are open-architecture sims and there are community mods for just about every aircraft you can think of.
A third sim using this engine, Wings Over Europe: Cold War Gone Hot, is about to be released. Presumably it will include the same triplehead support as SF:P1 and WoV.
==Version==
Information in this report applies to SF:P1 patched with Service Pack 3.2a (SP3.2a), available
here. If SF:P1 is not patched with at least SP1, surroung gaming does not work properly. WoV works fine out of the box.
==Method==
Tiplehead resolutions are available by default in the in-game options; select them there.
==Screen change==
Screen change is Hor+. FOV is dynamic in SF:P1 and WoV and the user can zoom in or out on-the-fly.
SF:P1 resized 1024x768
SF:P1 resized 3072x768
==Supported resolutions==
1920x480, 2400x600, 3072x768, 3840x1024.
==Singleplayer anomalies==
Occasionaly Windows taskbar icons will display on the right monitor.
==Multiplayer support==
Unknown; not tested in multiplayer.
==Aspect ratio support==
Aspect ration is set correctly and automatically when using triplehead resolutions.
==HUD stretch==
A bit of a misnomer for a flight sim, but the SF:P1 info box does not distort in triplehead resolutions. It remains displayed on the bottom left corner of the center monitor, where it would be during single-screen gameplay.
==Cut-scenes==
SF:P1 has no cutscenes.
==Grading==
Calculated grade: Certified
Major unresolved issues: none
Minor unresolved issues: radar display and RHAW (radar homing and warning receiver) are squiched horizontally in triplehead resolutions.